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Staff Software Engineer - Game Tech Group, Unreal Ecosystem
Builds and optimizes Unreal Engine infrastructure, tooling, and pipelines for Riot’s game teams, mentoring engineers and driving technical direction to deliver high-performance player experiences.
Senior Brand Manager
Brand Management at Riot is focused on players and fans. Our mission is to make it better to be a player by building trust, inspiring fandom, and creating meaningful, resonant experiences across every touchpoint. For…
Manager, Software Engineering - VALORANT, Expressions
Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational…
Sr. Manager, Software Engineering (Services Lead) - Unpublished R&D Product
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Engineering Managers, we gain organizational alignment by building a strong…
Principal Technical Product Manager - VALORANT, AI/ML
Principal Technical Product Manager driving AI/ML initiatives to enhance VALORANT’s player experience and developer workflows, translating research into shipped products with measurable impact.
Sr. Manager, Game Production (Production Lead) - Unpublished R&D Product
Producers at Riot lead passionate cross-functional teams to craft creative content and incredible experiences for our players. We encourage teams to collaborate and drive development, smashing through obstacles to…
Staff Machine Learning Engineer - Game Tech Group, ML Platform
Architect and scale ML infrastructure for game AI systems, focusing on model serving, orchestration, and deployment workflows to move models from experimentation to production reliably.
Principal Art Outsourcing Manager, Prop Art - Unpublished R&D Product
As a Riot Art Outsource Manager, you will help connect product teams to the right external partners while improving art outsource infrastructure and practices. You will build meaningful and trusting external…
Staff Software Engineer, Developer Experience & Workflows - VALORANT
Builds and improves developer tools and workflows for VALORANT’s game creators using Unreal Engine and C++, leveraging AI to speed up development while ensuring quality.
Senior Software Engineer
Senior Software Engineer builds and scales AI-driven backend systems for Unity’s 3D authoring tools, deploying on Azure/GCP with Kubernetes, CI/CD, and observability to power AI-assisted game creation.
Full Stack .NET Developer (C#, Azure) - Remote
Builds full-stack .NET applications for game development using C#, Azure, and Angular 19, owning projects from design to deployment.
Principal Software Engineer, Services/DevOps - Wild Rift
Principal engineer leading the technical vision and roadmap for Wild Rift’s global services and infrastructure, scaling cross-disciplinary teams to deliver high-impact player experiences.
Senior Technical Product Manager, Data Science
Leads the data-science product vision for 2K’s franchises, building ML models and analytics to personalize gameplay, optimize live operations, and drive player retention.
Senior Web Engineer
Senior Web Engineer builds and optimizes React-based front-end components and services, integrating with Next.js and ASP.NET Core (C#) to power Rockstar Games' online experiences and community features.
Senior Web Engineer
Senior Web Engineer builds accessible React/Next.js frontends and ASP.NET Core services for Rockstar’s online gaming platforms, integrating APIs and optimizing performance.
Combat Designer (Gameplay)
Designs and refines first-person shooter combat systems and encounters for a BioShock game, using Unreal Engine 5 and AI tools to create immersive, player-driven gameplay.
Combat Designer (Gameplay)
Designs and refines first-person shooter combat systems and encounters for an immersive BioShock game sandbox, using Unreal Engine 5 and behavior trees.
Principal Software Engineer, Narrative Sytems
Principal Software Engineer leading narrative systems in Unreal Engine 5, building cinematic, dialog, and interactive storytelling tech for a new sports franchise.