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Tech Art Lead
Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how…
Autonomy Algorithms Software Engineer
Design and implement autonomy algorithms and software for uncrewed systems, mission planning, and control using C++/Java and AI techniques like reinforcement learning.
Autonomy Algorithms Software Engineer
Develops autonomy algorithms and software for uncrewed systems, focusing on mission planning, multi-agent collaboration, and control using C++/Java and backend optimization.
Autonomy Algorithms Software Engineer
Builds and integrates autonomy algorithms and software for uncrewed systems, mission planning, and multi-agent collaboration using C++/Java and AI/ML techniques.
Senior Rendering Programmer - Mobile | Programmeur ou programmeuse senior en rendu - Mobile
Senior rendering programmer builds and optimizes Unreal Engine graphics systems for mobile games, focusing on shaders, lighting, and performance under tight hardware constraints.
Senior Engine Programmer - Mobile | Programmeur ou programmeuse moteur senior - Mobile
Senior role optimizing Unreal Engine’s core systems for mobile (iOS/Android), focusing on performance, memory, and power constraints to deliver high-quality gameplay.
Marketing Video Production Designer
Designs and produces marketing videos and static assets for a popular indie horror game franchise, using motion graphics and animation tools to maintain brand consistency across platforms.
Contract QA Tester
QA Tester for a fast-growing indie horror game studio, running test cases, logging bugs, and collaborating with devs to polish PC and console gameplay.
Senior Software Engineer
Senior software engineer building modelling, simulation, autonomy and geospatial tools in C/C++ and Python for defence and applied-science projects.
Software Engineer - Tooling
Build internal tooling and UX for an AI-native game studio, enabling creators to rapidly develop next-gen games and digital actors.
Software Engineer
Develops Unreal Engine simulations for shipboard systems using C++ and Blueprints, integrating models and creating interactive 3D interfaces for engineering visualization.
Technical Game Designer - Rainbow Six Mobile
Design and implement AI-driven bot behaviors and gameplay systems for Rainbow Six Mobile, ensuring balanced and engaging player experiences through collaboration with designers and programmers.
Creative Services Designer, Playables
Design and prototype mini-game playable ads in Unity, creating 3D assets and level layouts to drive mobile game downloads and engagement.
Technical Cinematic Designer
Design and implement real-time cinematic sequences in Unreal Engine to enhance storytelling in games, collaborating with narrative, animation, and engineering teams.
Technical Test Analyst
Design and maintain automated tests for AAA games, extending test coverage and analyzing defects using scripting languages like Python or C#.
Gameplay Programmer - GPP
Develop core gameplay systems in Unreal Engine 5 for a tactical CRPG, collaborating with designers to implement mechanics, tools, and multiplayer features.
Quality Designer
Design and automate end-to-end tests for mobile games, using analytics and AI to catch defects early and improve player experience.
Graphic Designer, Team Branding and 3D Rendering
Designs race car paint schemes, crew uniforms, and team assets using Adobe tools and 3D modeling software, producing production-ready artwork and high-quality vehicle renderings.
【Data & AI】Automotive Software Engineer Project Lead
Lead automotive software projects for AD/ADAS, digital cockpits, and connected-car platforms, driving next-gen vehicle development with AI, simulation, and cloud-native DevOps.