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Principal Engineer- Design (FPGA)
Principal FPGA Design Engineer at Microchip's Chandler Design Center developing and validating FPGA-based platforms for next-gen USB and Ethernet PHY products using Verilog/SystemVerilog RTL design, Vivado, and lab debug equipment.
Senior Principal Software Engineer (Onsite)
Designs and leads development of critical command-and-control software systems for aerospace/defense using Java/C++ in an Agile environment, collaborating with teams to deliver secure, high-performance solutions for government and commercial customers.
Sr Software Engineer (Onsite)
Onsite Senior Software Engineer at Solipsys (RTX/Collins Aerospace) in Fulton, MD, designing and developing real-time Command & Control systems using Java, C++, Angular, GraphQL, REST, Kafka, and TypeScript in an Agile environment.
Senior Software Engineer (Onsite)
Senior Software Engineer developing high-performance C++ applications on Linux/Unix for defense systems at RTX in Huntsville, AL, supporting the full SDLC with Agile and DevSecOps practices.
Atlas ML Software Engineer - Large Scale Behavior Cloning
Build tools and infrastructure to accelerate Atlas robot’s behavior-cloning cycle, spanning data pipelines, training, evaluation, and diagnostics in Python/C++ with ML workflows.
Principal Product Security Engineer
Senior cybersecurity expert leading product security for connected medical devices, robotic systems, and digital health ecosystems—driving threat modeling, security assessments, and vulnerability management across the product lifecycle.
Deep Learning Compiler Engineer
Design and implement compiler transformations for CUDA Tile, an MLIR-based tile programming model, optimizing GPU kernel performance across NVIDIA architectures using C/C++.
Senior/Staff Software Engineer with C++ - Drivers, Diagnostic, & Embedded Software (San Diego, CA)
Architect, design, and develop driver, diagnostic, and embedded software in C++ for intravascular ultrasound systems, collaborating with cross-functional engineering teams in an office-based role.
Software Engineer
Design and build cloud-based software solutions for government customers using Java, Go, Python, React, and CI/CD pipelines in AWS/Azure environments.
Software Engineer - Treasury
Software Engineer building and owning mission-critical Python systems for treasury, fund accounting, and middle office operations at a global investment firm in London.
Advanced Rendering Software Engineer - FC
Develop and optimize core rendering features and engine technology for EA SPORTS FC using C++ and modern graphics APIs (DirectX12, Vulkan, Metal) across console and PC platforms.
Software Engineer III (Flight Software)
Design, develop, and test flight software for space systems at Sierra Space, primarily using C++, Git, and Linux, while mentoring engineers and architecting complex spacecraft software.
Flight Software Engineer III
Design, develop, and test flight software for space systems using C++, Git, and Linux, mentoring engineers and architecting complex software in an Agile environment.