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CMS Product Manager
Own the roadmap and strategy for a gaming-focused CMS, collaborating with teams to deliver content tools that power social games for millions of players.
Staff Software Engineer
Leads front-end development for a large-scale simulation platform using React, building responsive UI controls and collaborating with cross-functional teams to ensure an intuitive user experience.
Principal Software Engineer - DevOps / Site Reliability Engineer
Principal DevOps/SRE engineer building and operating the AI Efficiency platform at Riot Games, ensuring reliable, scalable, and secure AI-native workflows for game development and internal tools.
Staff Software Engineer, Engine & Tools - Unpublished R&D Product
Design and build AI-powered tools and features for an unpublished R&D game product, using C++, Unreal Engine, and ML frameworks to enhance developer workflows and player experiences.
Product Manager, Meta Systems - VALORANT Mobile
Product Manager for VALORANT Mobile's meta systems, shaping player experiences like progression, social features, and identity outside of gameplay using data and cross-team collaboration.
Senior Visual Design Artist – League of Legends (12 Month Contract)
Senior Visual Designer for League of Legends creating in-game UI, style guides, and assets in Figma while collaborating with artists and engineers to deliver immersive player experiences.
QA Engineer - League of Legends (12 Month Contract)
QA Engineer for League of Legends, designing test plans and executing functional/subjective testing to ensure high-quality player experiences in a 12-month Dublin-based contract.
Delivery Manager (Project Operations)
Oversee the planning, coordination, and delivery of online casino games and jackpot updates, working with devs, QAs, and external partners to meet deadlines.
Senior Graphic Designer
Designs marketing visuals for video games, including key art, app store assets, and social ads across platforms like Steam and PlayStation.
Creative Project Manager
Oversee end-to-end production of marketing assets for video games, coordinating artists, stakeholders, and approvals to deliver campaigns on time.
Senior Technical Program Manager - Tech Management
Leads end-to-end broadcast technology programs for global esports events, managing vendors and teams to deliver flawless live productions like League of Legends World Championship.
Machine Learning Research Engineer - RICOCHET - Central Technology
Builds and improves ML models to detect and prevent cheating in Call of Duty using Python, PySpark, and PyTorch.
Head of QA (Product Quality)
Lead the Quality Engineering function for a top ad-driven mobile game, transforming manual testing into a measurable, automated Quality Engineering model and owning product-level quality for cross-domain scenarios.
Automation Engineer/SDET Consultant
Build and maintain automated test suites for backend APIs, mobile apps, and game user journeys using Java/Python/TypeScript and Jenkins in a fast-paced gaming studio.
LQA Game Tester (Arabic) - Full Time Onsite
Test Arabic-localized video games for grammar, cultural fit, and UI consistency across consoles and mobile, logging bugs and collaborating with global teams.
Senior Software Engineer I
Build and maintain backend services and APIs for Blizzard’s customer support tools using C#, .NET, and cloud platforms to deliver seamless player and Game Master experiences.