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Creative Services Designer, Playables
Design and prototype interactive playable ads and mini-games in Unity, creating 3D assets and level layouts to drive mobile game downloads and user engagement.
Technical UI/UX Designer
Designs and implements in-game UI for a game studio using Unreal Engine UMG, Blueprints, and materials, collaborating with artists and programmers.
Lead GPU SDK Engineer (Data Analysis & Frame Timing Focus).
WHAT YOU DO AT AMD CHANGES EVERYTHING At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a…
Analyste de test technique II I Technical Test Analyst II
Designs and maintains automated test scripts for a major AAA video game, using programming languages like Python or C# to improve test coverage and reliability in a Montreal-based studio.
Technical Test Analyst II
Design and maintain automated tests for AAA games, extending coverage for complex systems using scripting languages like Python or C# and frameworks such as Selenium or JUnit.
Senior Combat Designer (AI archetype)
Designs and implements AI-driven combat systems and characters for a AAA video game using Unreal Engine, ensuring emergent gameplay and creative vision alignment.
Senior Combat Designer (AI archetype)
Designs and implements AI-driven combat systems and characters for a AAA video game using Unreal Engine, collaborating across global teams to bring the game’s vision to life.
Senior Combat Designer (Encounters)
Senior Combat Designer at Cloud Chamber designing and scripting engaging combat encounters for BioShock 4 using Unreal Engine and visual scripting tools.
Senior Combat Designer (Encounters)
Designs and scripts immersive combat encounters for a AAA video game using Unreal Engine, collaborating with cross-disciplinary teams to craft engaging gameplay moments.
Director of UI/UX
Leads a team of up to 10 UX/UI designers to craft and deliver world-class user experiences for video game franchises, using tools like Unreal Engine and Figma.
Senior AI Designer
Designs and implements complex AI systems and behaviors for NPCs in AAA games using Unreal Engine, ensuring engaging combat and non-combat experiences.
Principal Mission Designer
Designs and polishes complex in-game missions for AAA titles, scripting in Blueprint and guiding teams to align with creative vision.
Artiste technique sénior·e UI
Senior UI Technical Artist leads UI system design and implementation for a AAA game studio, collaborating with artists, designers, and programmers to optimize performance, memory usage, and visual quality in Unreal Engine 5 for franchises like *Borderlands* and *Risk of Rain*.
Artiste technique sénior·e UI / Senior UI Tech Artist
Senior Technical UI Artist at a game studio building Unreal Engine 5 UI systems, shaders, and performance-optimized interfaces for award-winning franchises like Borderlands.
Director of Data Engineering
Directs the data engineering team at a major game studio, building scalable telemetry and AI-integrated platforms to turn player interactions into actionable insights while optimizing cloud costs.
Director of UI/UX
Leads a team of UX/UI designers to craft player-facing interfaces and experiences for a video game franchise using tools like Unreal Engine and Figma.
Lead UI Engineer
Lead the design and development of UI systems for a AAA multiplayer game using Unreal Engine 5, mentoring a team of UI engineers and ensuring high performance, accessibility, and console certification compliance.
Senior AI Designer
Design and implement complex AI behaviors and systems for NPCs in AAA video games using Unreal Engine, ensuring engaging gameplay and clear player communication.
Senior Combat Designer (AI archetype)
Senior Combat Designer at Cloud Chamber (2K) builds AI-driven enemy behaviors and combat systems for a AAA BioShock title using Unreal Engine, collaborating across Montreal and Novato studios.