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CONTRACT - Associate Engineer, ML SDET
Develops and maintains automated tests for Nintendo’s gaming systems, focusing on UI/API automation, test infrastructure, and defect resolution across Windows/Linux/embedded environments.
CONTRACT - Associate Software Engineer, Audio (NTD)
Develops and optimizes audio system software for Nintendo game consoles, focusing on firmware design, debugging, and performance analysis in a real-time embedded environment.
CONTRACT - Engineer, Data Scientist (NTD)
Develops and optimizes neural networks for Nintendo’s hardware/software tech, writing scripts for model training/evaluation and collaborating with teams on data procurement, model performance, and documentation.
Software Developer (AI/ML), TS//SCI with Counterintelligence Polygraph Required
Builds AI/ML systems to automate high-stakes government and enterprise workflows, combining data science, LLMs, and workflow automation to solve complex problems for national security and commercial clients.
Senior/Staff Software Engineer, Infrastructure (ML)
Builds and optimizes ML infrastructure for training and inference of warehouse robots, focusing on GPU clusters, distributed systems, and low-latency pipelines.
Frontend Software Engineer, TS/SCI with Counterintelligence Polygraph Required
Builds frontend prototypes integrating AI, data, and APIs to solve ambiguous mission problems for government clients, collaborating with engineers, data scientists, and customers to rapidly iterate and evaluate solutions.
Senior Embedded Engineer, Axon 911 (Relocation Assistance Available)
Develops embedded firmware for Linux/Android-based devices with low-latency communication, focusing on public safety tech for 911 infrastructure and AI-enhanced emergency response platforms.
Backend Engineer (experienced, permanent contract)
Backend Engineer designing and developing software solutions for Amadeus, collaborating in agile teams to analyze requirements, build systems, and ensure quality through testing and documentation.
Senior Backend Engineer
Our partner is a leading B2B iGaming supplier delivering engaging casino content to regulated markets worldwide. Since 2012, they’ve been building high-quality gaming experiences through a modern cloud-native platform…
Senior Software Engineer, Embedded Systems, Firmware, Android XR
Senior engineer building core XR framework software for lightweight smart glasses, integrating Android OS and split-compute architectures with low-power and latency constraints.
Ads Solutions Engineer, gTech Agency and Partner Engineering
Design and scale ad-tech solutions for Google’s largest advertising partners, balancing business needs with technical constraints and building tools to automate and optimize campaigns.
Software Engineer, Google Pay Mobile Development
Build cross-platform mobile shopping experiences for Google Pay using Flutter/Dart, integrating AI/ML models to enhance conversational AI and GenAI features for users.
Cloud Infrastructure Engineer, HPC, TPU, Google Public Sector
Designs and implements scalable HPC solutions on Google Cloud Platform (GCP) for government/education customers, focusing on TPUs, GPUs, and distributed systems. Uses IaC, automation, and APIs to optimize performance and meet mission-critical workloads.
DevOps Build & Release Engineer
Builds and releases software for Oak Ridge National Laboratory’s research projects, automating CI/CD pipelines, optimizing HPC environments, and collaborating with scientists to streamline workflows using tools like GitLab, Kubernetes, and Spack.
Data Engineer
Builds and maintains scalable data pipelines and platforms using Microsoft Fabric/Azure to transform raw data into clean, reliable assets for analytics and reporting across a global real-estate investment firm.
Senior C++ Software Engineer
Build and maintain high-performance C++ software for real-time video capture and processing in live American football environments, used by teams and broadcasted to millions.
Senior Software Engineer, Planning (Robotics)
Develops end-to-end autonomous vehicle planning algorithms for indoor/outdoor robotics, optimizing routes, decision-making, and motion planning in real-world scenarios like urban streets, warehouses, and dynamic traffic conditions. Core tech: C++, ROS/Apollo, reinforcement learning, CARLA/NVIDIA Isaac.
Software Engineer, Robotics Tracking and Fusion
Build and deploy real-time tracking and sensor-fusion algorithms for defense systems using C/C++, Python, and Matlab.