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Mission Design Tools Software Engineer (BT-26160)
Develop and maintain mission design simulations and software tools for NASA and commercial spaceflight programs in Houston, TX, using C++, Fortran, and Python.
Software Engineer - Baldwin
The Software Engineer will design and develop control systems, PLCs, and HMI applications for industrial machinery in the printing and textile sectors. The role involves full project lifecycle management, from technical feasibility and programming to installation and troubleshooting.
Ground Station Software Engineer III
Design and develop distributed software systems for Blue Origin's global ground station network (Quartz program), building operational platforms, APIs, web dashboards, and automation for mission-critical spacecraft communications using Python, C++, or Rust on Linux.
Desenvolvedor(a) Back End
Avanade is seeking a Back End Developer to join their AI Engineering team, focusing on designing and implementing AI solutions within Azure cloud environments. The role involves collaborating with data scientists and engineers to translate business requirements into innovative, practical technical solutions.
Sr. Software Development Engineer, Amazon Leo
The Senior Software Development Engineer will develop embedded software, device drivers, and kernel features for the Amazon Leo satellite constellation. The role involves collaborating with hardware teams on board bring-up and integration for satellite avionics systems.
Staff Software Engineer - Embedded Networking (remote)
Hands-on staff engineer extending Airwall Zero Trust networking onto embedded devices (OpenWRT, ARM) using C/C++/Rust, working deep in the secure data path with IPsec, overlay networking, and PKI.
Sr Software Engineering Manager, Tactical Communication Waveforms, Onsite
Date Posted: 2026-08-18

 Country: United States of America

 Location: US-IA-CEDAR RAPIDS-137 ~ 855 35Th St NE ~ BLDG 137

 Position Role Type: Onsite

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Senior Software Engineer - Air Traffic Solutions (Onsite)
Develops and maintains safety-critical air traffic control software for military and civil aviation, adhering to rigorous engineering standards and lifecycle processes.
Software Engineer I (Onsite)
Develops real-time C++ software for aerospace/defense systems (EO/IR) on Linux, integrating with hardware, testing, and documenting mission-critical applications in a government contractor environment.
Principal Engineer, Actuation Systems Embedded Software
Develops embedded firmware for missile actuation systems (e.g., aerodynamic steering, thrust vectoring) using C/C++, MATLAB/Simulink, and FPGA/VHDL, integrating with hardware and collaborating across engineering disciplines.
Software Engineer I - Aircraft Interiors (ONSITE)
Develops next-gen aircraft seating software, focusing on embedded/low-level systems and hardware integration for aviation interiors. Core tech: C/C++ with exposure to embedded development and aerospace safety standards.
Apps Support Intermediate Analyst
The Apps Support Intmd Analyst is a developing professional role. Deals with most problems independently and has some latitude to solve complex problems. Integrates in-depth specialty area knowledge with a solid…
Artificial Intelligence and Machine Learning Manager
Lead a team to design, build, and deploy ML models for search, collaborating with stakeholders to drive AI feature development and improve business outcomes.
Sr Firmware Engineer
Develops firmware for embedded products in the connected home domain, focusing on design, development, testing, and architecture. Works with C/C++, FreeRTOS, and Embedded Linux to create innovative, secure, and scalable firmware solutions for IoT devices.
Senior Staff Engineer (Backend) Core Services Eng
Design and build Uber’s shared backend infrastructure—identity, payments, risk, and more—at massive scale, ensuring reliability and performance across all Uber products.
Design Verification Engineer Intern
Design Verification Engineer Intern supports DRAM/emerging memory verification, creating test patterns, debugging, and improving coverage using digital/analog tools and scripting in a global semiconductor team.
Senior Compiler Engineer - Backend
Develops and optimizes NVIDIA’s proprietary GPU compiler backend (C++) to generate high-performance machine instructions for graphics (OpenGL/Vulkan/DX) and compute (CUDA/PTX/OpenCL/Fortran/C++), focusing on register allocation, optimizations, and cross-team collaboration.