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Game DevOps Engineer
Owns and optimizes CI/CD pipelines, build systems, and cloud infrastructure to ship multi-platform games (PC/console) efficiently using Unreal/Unity, Docker/Kubernetes, and AWS.
Robotics Software Engineer
Develops and tests robotics software (C++/Python, ROS 2) for teleoperation, autonomy, and controls, integrating sensors and hardware for defense, healthcare, and industrial applications.
Technical Designer, Camera & Broadcast
Design and implement Unreal Engine 5 camera systems for a AAA sports title, blending gameplay clarity with broadcast-quality presentation and cinematic moments.
Senior Game Designer, Level - Unpublished R&D Product
Designs and refines player-focused level experiences for an unreleased Riot Games product, collaborating with artists and engineers using game engines like Unreal.
Full-Stack AI Engineer, Robotics and Digital Twin
Build full-stack AI apps for Micron’s smart factories: ingest sensor data, train models, ship React/FastAPI front-ends, and deploy digital twins in Gazebo/Unity for robotics and predictive maintenance.
Full Stack AI Engineer, Industrial AI
Build and deploy full-stack AI applications for semiconductor manufacturing, integrating LLMs, digital twins, and robotics to enable autonomous operations in Micron’s global facilities.
Senior React Full stack Developer
Build full-stack web apps for fast-paced startups using React, Node, Python, or Ruby, deployed on AWS/GCP/Azure and communicating directly with clients.
Staff Software Engineer, Social & Store - Unpublished R&D Product
Architect and lead the development of social and store systems for an unpublished Riot Games R&D product, focusing on scalability, player safety, and cross-team collaboration.
Product Design Lead @ Big Human
Leads end-to-end product design for diverse clients at a NYC-based agency, shaping creative direction, mentoring designers, and delivering high-fidelity UI/UX across web and mobile apps using Figma and Adobe tools.
Senior Experiential Designer
Designs immersive brand experiences and physical environments for global brands, from concept to 3D renderings and onsite execution.
Full Stack Software Engineer, Lead
Lead a team building data-intensive, near-real-time systems using TypeScript, Node.js, React, Next.js, Kafka, and PostgreSQL, deployed on AWS/Azure/GCP with Docker and CI/CD.
Technical UI Designer
Own UI implementation for the next Subnautica game, partnering with design and engineering to build accessible, performant interfaces using Unreal Engine, UMG, and Blueprints.
Level Designer
Designs and builds open-world game levels in Unreal Engine 5, crafting exploration, encounters, puzzles, and environmental storytelling for a AAA action-adventure title.
Senior Technical Sound Designer
Senior Technical Sound Designer creates and implements immersive game audio, including sound effects, ambiences, and music, using Wwise and Unreal Engine Blueprints.
Senior Producer
Summary We are looking for a Senior Producer to lead production across our Cinematics, Narrative, and Audio disciplines on an all-new open world game. This is a deeply cross-functional role - one that requires someone…
Motion Designer
Creates motion graphics and edits videos for clients using After Effects and Davinci Resolve, turning concepts into engaging visual narratives.