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Open tech roles at companies building their own product.



Software Engineer, Account Security
Software engineer on Roblox's Account Security team builds features to prevent, detect, and mitigate account takeovers, owning work end to end across the stack in Go, Python, TypeScript, and Lua while using A/B tests and metrics to guide decisions. Based onsite in San Mateo within the Safety organization.


Security Engineer, Kubernetes
Security engineer on the team protecting the Kubernetes platform running X and SpaceXSI: probing clusters for privilege-escalation and pod-breakout attack paths, fixing overprivileged workloads, hardening identity/secrets and supply chain, and building security tooling (including AI-assisted analysis) in Go, Python, or Rust.



Software Engineering Manager - Network Transport
Engineering manager role at Roblox leading the Engine Networking team — owning architecture, execution, and career growth of engineers building real-time state synchronization and asset streaming/delivery systems. Core tech: C++, Linux networking, congestion control/QoS, CDNs, caching, and multithreaded client/server systems at global scale.



Software Engineering Manager - Engine Networking
Leads Roblox's Engine Networking team, which delivers real-time game state and content for seamless multiplayer experiences to millions of daily players. The manager owns roadmaps end to end, stays hands-on with C++ coding and architecture review, and hires and coaches engineers building low-latency networking at massive scale.



Principal Software Engineer - Avatar Personalization
Principal engineer on Roblox's Avatar Personalization team, building avatar creation and customization features (animation, clothing, hair, shading) directly in the Roblox game engine using C++ and Lua, with technical leadership and cross-team architectural work at scale for tens of millions of users. Onsite in San Mateo Tue-Thu.



Senior Software Engineer, Creator Services Translation
Senior engineer on Roblox's Creator Services Translation team, designing and building highly scalable distributed backend systems for the localization pipeline (text, image, audio detection, translation, serving, rendering). Full-stack work spans client, game engine, backend services, and ML models, using C#, C++, Go, or Python with microservices.



Product Designer
Product Designer on Roblox's internal Roblox Operating System (ROS) team, designing unified internal productivity and analytics tools, including AI/LLM-powered agentic workflows. Day to day: end-to-end UX in Figma, partnering with PMs and engineers to turn dense data and complex workflows into elegant internal tools.



Principal Product Manager, Subscriptions and Revenue Growth
Senior product leader at Roblox owning the end-to-end strategy and roadmap for Roblox Premium subscriptions — defining subscriber value proposition, tiering, and pricing, running growth experimentation to drive acquisition and retention, and building developer-led subscription benefits. Requires deep consumer subscription/growth PM experience, A/B testing expertise, and cross-functional influence.



Principal Software Engineer- Agentic Customer Care
Principal engineer on Roblox's Trust & Safety 'Safety Experience' team, building agentic, LLM-powered applications and chatbot solutions for customer-facing and internal safety systems at scale. The role provides technical leadership and mentoring, working with C#/Java/Python, microservices, REST/RPC, and machine learning.



Senior Product Manager, UGC Marketplace
Senior Product Manager owning Roblox's avatar UGC Marketplace creator ecosystem: building and shipping creator-driven products, managing supply health of a two-sided marketplace, and growing core economy metrics in partnership with engineers, designers, and data scientists. Based onsite in San Mateo, CA.
Principal Software Engineer, Build Platform
Principal engineer setting the technical direction for Roblox's Build Platform — the cloud-hosted agent harness, tools/skills, and evaluation framework behind AI-powered game creation. Day-to-day spans designing distributed agent infrastructure, LLM orchestration and multi-provider model routing, sandboxed execution, evals at scale, and reliability/safety/cost systems.



Principal Software Engineer, Build
Principal engineer on Roblox's Build Surfaces team, leading end-to-end development of AI-assisted creator tools across Roblox Studio and the app — text-to-game generation, iteration, monetization, and analytics — while mentoring engineers. Primarily works in React, Luau, and occasionally C++.



Senior Software Engineer - Data Acquisition
Senior engineer on Roblox's new Data Intake team, building a service that acquires external datasets, processes them into consistent formats, and stores them for training Roblox's future foundation models. Day-to-day work centers on AWS infrastructure (Terraform, EKS, VPC networking), Trino/Spark and SQL data systems, and Python data tooling, with tech-lead and mentoring duties.



Senior Software Engineer, Creator Collaboration
Designs and builds large-scale services for creator collaboration at Roblox, including the real-time Team Create product and the Creation Platform APIs that AI agents access via MCP. Full-stack work in C#, C++, Java, or Python, with emphasis on scale, architecture, and mentoring other engineers.



Principal Software Engineer - Object Store
Principal engineer setting the technical direction for Roblox's in-house, bare-metal, S3-compatible object storage platform that serves assets, media, analytics and ML datasets at exabyte scale, migrating workloads off cloud object storage. Day to day: distributed storage architecture and data-path tuning in C++, Go, or Rust, control-plane and fleet operations, plus mentoring.



Principal Software Engineer, App Performance
Principal engineer on Roblox's Consumer App Performance team, driving stability and performance across the cross-platform C++ game engine and client codebase on mobile, desktop, and console — profiling bottlenecks, mitigating crashes and hangs, and building monitoring and CI/CD guardrails to prevent regressions.



Software Engineer, Engine Scalability
Software Engineer on Roblox's Engine Scalability team, building C++ 3D engine systems for avatars and environments — mesh processing, LOD, streaming, and performance work so high-fidelity multiplayer worlds run smoothly on phones and low-end devices. Hybrid onsite in San Mateo, CA (Tue–Thu).



Principal Software Engineer, Engine Systems
Principal engineer on Roblox's Engine DataModel team, owning the core data structures, C++ reflection bindings behind the Luau API, and serialization that form the backbone of the Roblox engine. Day to day is high-performance systems-level C++ work that must run well across desktop, mobile, and console clients, based hybrid (3 days/week) in San Mateo, CA.



Principal Software Engineer, Core Services
Principal engineer on Roblox's Core Services team, building and evolving the shared C#/.NET and Rust frameworks, libraries, and runtime infrastructure behind Roblox's global platform. Day-to-day is hands-on systems work across performance, concurrency, API design, and managed/native interop, plus technical leadership and mentoring.