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Software Engineer, Creator Services Communication
Builds the communications plane for the Roblox platform — cross-server messaging, developer HTTP/teleport APIs, and compute functions — solving distributed-systems and networking problems at many-million-player scale. Full-stack work spans the C++ engine, C# services, Kafka/Flink, Redis/Elasticsearch/Clickhouse, and React UIs. Onsite Tue–Thu in San Mateo.



Senior Technical Artist
A Senior Technical Artist at Roblox works at the intersection of art and engineering, building GenAI-native production pipelines in Roblox Studio, prototyping terrain and shader tools, and defining best practices for hybrid generative/traditional 3D workflows. Core focus: real-time engines, DCC tools, and AI-powered creator tooling.
Senior Software Engineer (Machine Learning) - Economy ML
Builds and operates the ML infrastructure and backend services behind Roblox's virtual economy — training, serving, and integrating ranking, recommendation, and pricing models across Marketplace, Payments, and Developer Monetization. Core stack: Python, PyTorch, GPU training/serving, and Spark/Flink/Kafka pipelines. Onsite Tue–Thu in San Mateo, CA.



Senior Content Designer
Senior Content Designer on Roblox's Accounts design team, owning UX writing and content strategy for identity, account access/recovery, and family safety experiences. Works cross-functionally with product, design, engineering, and policy, building reusable content frameworks and applying AI tools.
Principal Software Engineer, Languages & Compilers
Principal engineer on Roblox's Programmability team evolving the engine's embedded scripting language (Lua/Luau): designing programming models, APIs, dev tools, and a fast multithreaded runtime, prototyping and owning features end to end in C++. Based onsite in San Mateo, CA (hybrid Tue–Thu).



Equity Compensation Program Manager
Manages Roblox's equity compensation programs within the Total Rewards team: monthly new hire grant prep, equity budgeting, burn rate tracking, and dilution modeling, plus building compensation models, dashboards, and policy. Heavy Excel/Sheets analytics in a hybrid role from the San Mateo HQ.
Senior Machine Learning Infrastructure Engineer, Matchmaking
Builds and operates large-scale ML infrastructure powering Roblox's matchmaking: real-time streaming data pipelines, online/continual learning, and low-latency training and serving at tens of billions of scorings. Core stack includes Kafka, Flink, Spark, Ray, and feature stores like Redis, Feast, Tecton, and Cassandra. Based in San Mateo, CA (onsite Tue-Thu).



Principal Network Security Engineer
Principal engineer on Roblox's Network Security pod: identifies vulnerabilities across a global network of data centers and public clouds, designs and builds high-performance protective systems (proxies, load balancers, firewalls, IDS/IPS), and provides security design reviews. Core stack: Golang/C++, TCP/UDP/DNS, DPDK/eBPF.



Engineering Manager - Reliability Engineering
Engineering manager for Roblox's Site Reliability Engineering team, leading engineers to improve production health, build reliability guardrails, and scale infrastructure supporting the Roblox platform. Requires 3+ years in engineering management and deep large-scale distributed systems expertise.



Software Engineer, Reliability
Early-career software engineer on Roblox's Reliability team, building infrastructure that keeps the platform fast, reliable, and efficient: applying AI/ML to scale workloads across regions, tuning performance with metrics and profiling, and sharing on-call. Core tech: Python/Rust/Go/Java/C#, distributed systems, Kubernetes, Prometheus/Grafana.



Senior Software Engineer, Realtime Analytics Platform
Senior engineer on Roblox's Real-time Analytics Platform team, owning and scaling StarRocks and Apache Druid OLAP clusters that power sub-second analytical queries over petabytes of daily data. Builds Kafka/Flink streaming ingestion, tunes MPP query-engine performance, and runs clusters on Kubernetes/Terraform; onsite in San Mateo.



Senior Data Center Engineer
Senior Data Center Engineer at Roblox, scaling edge data centers and hardware infrastructure that supports millions of concurrent players: installing and maintaining servers and network equipment, handling breakfix and root-cause analysis, improving automation and runbooks, and coordinating vendors. Onsite in Chicago with 25-50% domestic and international travel.



Principal Software Engineer, GenAI Platform
Principal engineer on Roblox's Foundation AI team, setting multi-year technical strategy and architecture for the platforms powering machine learning, generative AI, and agentic experiences across Roblox — spanning LLM inference, agent infrastructure, data systems, and developer tooling. Expert-level Go, Python, or Rust plus large-scale distributed systems experience.



Principal Software Engineer
Principal engineer on Roblox's Observability team, owning telemetry, distributed tracing, and logging infrastructure end-to-end — instrumentation libraries, pipelines, storage, and visualization UI — while architecting the next-gen platform ingesting petabytes of data daily and building novel monitoring for AI/ML systems. Hybrid role: 3 days/week at San Mateo HQ.



Product Designer, Creator Services
Senior product designer on Roblox's Creator Services team, turning complex backend cloud infrastructure into intuitive UI/UX for developer-facing tools like the Translation portal and Server Management. Day to day: crafting end-to-end experiences, partnering with product and engineering, and using Figma plus AI prototyping in workflows.
Pre-Sales Engineer
Pre-sales engineer supporting Tufin's sales efforts in Paris: delivering technical demos, running remote proofs of concept, and training partners for Tufin's network security policy orchestration suite. Requires hands-on firewall/networking experience (Check Point, Cisco, Juniper, Fortinet, Palo Alto), native French and fluent English, with travel up to 50%.
Sr/Principal Product Manager, Marketplace Discovery and Recommendations
Sr/Principal Product Manager owning the Roblox Marketplace storefront: designing the homepage, its recommendation engine, and ML-driven personalization of avatar-item discovery. Day-to-day means balancing a two-sided creator economy (monetization vs. retention) with engineering, design, and data science.



Software Engineer, Discovery UX
Builds frontend features on Roblox's discovery surfaces (Home, Search) to help users find games and developers find audiences, using A/B testing and data analysis to drive UX improvements. Core stack is React, TypeScript, and JavaScript, with flexibility to touch backend and data infrastructure.