9,535 Rust jobs
Open roles that use Rust for safe, high-performance systems.



Software Engineer, Reliability
Early-career software engineer on Roblox's Reliability team, building infrastructure that keeps the platform fast, reliable, and efficient: applying AI/ML to scale workloads across regions, tuning performance with metrics and profiling, and sharing on-call. Core tech: Python/Rust/Go/Java/C#, distributed systems, Kubernetes, Prometheus/Grafana.



Principal Software Engineer, GenAI Platform
Principal engineer on Roblox's Foundation AI team, setting multi-year technical strategy and architecture for the platforms powering machine learning, generative AI, and agentic experiences across Roblox — spanning LLM inference, agent infrastructure, data systems, and developer tooling. Expert-level Go, Python, or Rust plus large-scale distributed systems experience.
Staff Software Engineer, Physical AI Orchestration
Senior hands-on IC role at a seed-stage robotics-AI startup: consolidating fragmented orchestration services into one production-grade platform (MothershipOS) that coordinates robots and humans across warehouse sites, while establishing version control, CI/CD, OTA updates, and observability. Core stack: Python, ROS/ROS2, distributed systems, cloud and edge compute.
Staff Backend Engineer - Remote (Alerting Platform)
Staff Backend Engineer at Grafana Labs working on the Grafana Alerting platform: leading backend design and delivery of distributed alerting systems across Grafana Cloud and open source, with deep focus on performance, reliability, and scalability using Go, Python, Java, C++, and Rust in a remote, global team.



Head of Weather Systems
Lead Zipline’s Weather Intelligence team, building automated go/no-go decision systems for drone missions using meteorology, Python, and production-grade software to ensure safe, high-throughput operations.
PlayStation向けプラットフォームソフトウェアエンジニア
Why PlayStation? PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services…
Senior Service Reliability Engineer
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand.…
Site Reliability Engineer II
Owns production systems for Sony’s cloud gaming platform, ensuring scalability, reliability, and operational excellence. Focuses on API gateways, service mesh, Kubernetes, and observability to deliver console-quality gaming experiences across devices.
Senior Software Engineer Cloud Engineering (Contractor)
Senior engineer building distributed cloud streaming back-end systems for PlayStation using Java, AWS, Kubernetes, and CNCF tools to ensure global performance and reliability.
Software Eng II
Software Engineer II on PlayStation's Kit Manager team, designing and building a scalable private cloud solution for managing PlayStation dev kits and the associated APIs/services in the PlayStation SDK. Day to day is end-to-end feature delivery in Rust and modern C++, including debugging, code reviews, and agile cross-functional collaboration.
Senior Software Engineer – Applied AI & Streaming
The Senior Software Engineer will build performance-sensitive systems for game streaming and platform infrastructure using C/C++ and AI-native engineering workflows. The role involves prototyping and shipping low-level software solutions to improve reliability and user experience within the PlayStation ecosystem.
Software Engineer II DevEx
At Sony Interactive Entertainment (PlayStation), a Software Engineer II on the DevEx team builds simulation tools and developer workflows — modern C++ on Linux, client/server integrations, containers, CI/CD-driven testing, and diagnostics — so PlayStation engineers can develop, test, and troubleshoot software reliably. Hybrid role based in San Mateo, CA.
Senior Software Engineer - AI & Agentic Architecture
Senior individual contributor at Sony Interactive Entertainment (PlayStation) who designs, builds, and operates production AI/LLM agentic systems — multi-agent orchestration, MCP tool interfaces, prompt engineering — and builds developer tooling (Codex/Claude Code setup, CI/CD integrations) to boost engineering productivity across the company.
Staff Software Engineer (Linux Kernel)
Staff Linux kernel engineer at Sony Interactive Entertainment (PlayStation) in Aliso Viejo, CA, developing new kernel drivers and features for servers and embedded hardware. Core stack includes C/C++, Rust, Python, Git, eBPF-based tracing, and PCIe debugging with protocol analyzers and oscilloscopes.