153,264 Software Engineer jobs
General software engineering roles across the stack and domains.
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Principal Software Engineer, App Performance
Principal engineer on Roblox's Consumer App Performance team, driving stability and performance across the cross-platform C++ game engine and client codebase on mobile, desktop, and console — profiling bottlenecks, mitigating crashes and hangs, and building monitoring and CI/CD guardrails to prevent regressions.



Software Engineer, Engine Scalability
Software Engineer on Roblox's Engine Scalability team, building C++ 3D engine systems for avatars and environments — mesh processing, LOD, streaming, and performance work so high-fidelity multiplayer worlds run smoothly on phones and low-end devices. Hybrid onsite in San Mateo, CA (Tue–Thu).



Principal Software Engineer, Engine Systems
Principal engineer on Roblox's Engine DataModel team, owning the core data structures, C++ reflection bindings behind the Luau API, and serialization that form the backbone of the Roblox engine. Day to day is high-performance systems-level C++ work that must run well across desktop, mobile, and console clients, based hybrid (3 days/week) in San Mateo, CA.



Principal Software Engineer, Core Services
Principal engineer on Roblox's Core Services team, building and evolving the shared C#/.NET and Rust frameworks, libraries, and runtime infrastructure behind Roblox's global platform. Day-to-day is hands-on systems work across performance, concurrency, API design, and managed/native interop, plus technical leadership and mentoring.



Senior Software Engineer, Reliability
Senior software engineer on Roblox's Reliability team, building fault-tolerant libraries, automation, load-testing guardrails, canarying services, and observability tooling to keep the platform reliable at massive scale. Requires 4+ years of experience and coding skills in languages like Go, C#, or Java.



Software Engineer, Test Frameworks & Tooling
Engineer on Roblox's Test Frameworks & Tooling team, designing and scaling the test automation infrastructure behind Roblox's services — frameworks, runners, orchestration, AI-assisted test generation, canary analysis, and debugging tools — using languages like C#, Go, or Python, onsite in San Mateo, CA.



Senior Software Engineer, Engine Harmony
Senior engineer on Roblox's Game Engine Systems team writing C++ engine code that harmonizes CPU, memory, and bandwidth resource usage so gameplay runs well across devices — from mobile clients to cloud servers — with optimization work to improve player engagement.



Senior Software Engineer, Runtime
Owns the concurrency core of the Roblox game engine — the task scheduler, fiber runtime, and async APIs. Day to day: building and optimizing C++ engine primitives, debugging production failures across PC, Mac, mobile, and console, and advising other engine teams. Core tech: modern C++, multithreading, and low-level performance work.
Software Developer - HADES
On-site software developer for the HADES program at Kirtland AFB, NM, designing, building, and testing backend services, APIs, and ground-system components in Java, C++, and Python for satellite ground systems in TS/SCI/SAP environments, working in Agile cycles with DevSecOps and DoD cybersecurity compliance.
Software Engineer, Engine Harmony
Software Engineer on Roblox's Game Engine team writes C++ engine code that harmonizes resource usage (CPU, memory, bandwidth) so gameplay runs across devices, and works on optimization from mobile clients to cloud servers. Needs 2+ years of systems-level experience; deep C++ preferred, ML shipping experience a plus.



Senior Software Engineer, Test Frameworks & Tools
Senior engineer on Roblox's Test Frameworks & Tooling team building and scaling backend services for the test automation lifecycle — frameworks, orchestration, AI-assisted test generation, canary analysis, and debugging tools. Requires 2+ years backend/infra experience with C#, Go, or Python; onsite in San Mateo Tue–Thu.



Principal Software Engineer - Streaming
Principal engineer on Roblox's Engine Networking team, building the real-time network transport layer that synchronizes game state across millions of players on desktop, mobile, and console clients. Core work is systems-level C++ on a user-space network stack, optimizing latency, throughput, congestion control, and OS-level performance on Linux.



Senior Software Engineer - Network Transport
Senior engineer on Roblox's Engine Networking team, building and optimizing the user-space network transport stack that keeps game state nearly synchronous in real time across desktop, mobile, and console clients. Core work is systems-level C++ with Linux networking, QoS, and congestion control.



Principal Software Engineer - Service Networking
Principal engineer on Roblox's Service Mesh team: sets technical direction and does hands-on development of Envoy/Istio-based service-to-service networking across Kubernetes, Nomad, and cloud environments, partnering with Security and Compute teams while mentoring senior engineers.
Senior Software Engineer, Discover Feed Recommendations
Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive…



Senior Software Engineer, Consumer Apps
Senior engineer on Roblox's Foundation & Luau Platform team, building the shared UI platform Roblox apps run on — frameworks, component library, server-driven UI, navigation and state management — using Luau and React-style frameworks, with a focus on performance, safe staged rollouts, and driving platform adoption. Based in San Mateo (hybrid Tue–Thu onsite).



Principal Software Engineer, Agent Infrastructure
Principal engineer on Roblox's Agent Infra team, building the backend infrastructure that runs autonomous AI agents safely and reliably at scale for creators and internal engineers. Core work spans distributed systems design, workflow orchestration, sandboxing untrusted code, and production code in Go, Python, or Rust.



Software Engineer, ROS
Software engineer on Roblox's internal ROS team building enterprise products and the company data platform (Work Tracker, People App, Builder Profiles, Org Chart). Full-stack work spanning frontend, backend, data pipelines, and infrastructure using technologies like TypeScript/React and Python, with AI used to make company data accessible to employees and AI agents.



Senior Software Engineer, Video Rendering
Senior engineer on Roblox's Video Team building video capture, encoding, playback, and rendering for the Android platform using C++ and NDK APIs like Vulkan and AMediaCodec, with opportunities to contribute across desktop, console, web, and backend microservices.



Software Engineer, Notifications
Builds and operates Roblox's notification systems, routing push, in-app, email, and toast notifications to millions of users; ships ranking/recommendation features, runs A/B experiments, and maintains developer-facing APIs. Needs 1–3 years of backend/distributed systems experience; onsite in San Mateo, CA Tue–Thu.