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Open positions
Cinematic Designer - STARCRAFT | Irvine, CA
Crafts cinematic moments for Blizzard's next StarCraft title (an original story-driven open-world shooter), taking cinematics from storyboard to final and collaborating with art, narrative, VFX, and lighting teams. Hybrid role in Irvine, CA requiring 5+ years in AAA game cinematics and AAA engine experience.
Character Artist - StarCraft | Irvine, CA
Character Artist at Blizzard Entertainment's Irvine studio helping build the next chapter of StarCraft — a story-driven, open-world shooter. Day to day: modeling, sculpting, and texturing photorealistic characters, weapons, and props using tools like Maya, ZBrush, and Substance Painter within Unreal Engine 5, on a hybrid work schedule.
Principal Encounter Designer, STARCRAFT | Irvine, CA
Principal combat/encounter designer on Blizzard's new story-driven, open-world StarCraft shooter at the Irvine, CA studio (hybrid). They define the end-to-end player combat experience, design and prototype encounters, enemy behaviors and combat systems, set design standards across teams, and mentor other designers, working in tools like Unreal.