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12-month contractor role at a lottery technology company in London: design iLottery game concepts and produce production-ready 2D art (characters, backgrounds, UI) in Adobe Photoshop, then hand over clean, layered files to animators. Works in cross-functional teams spanning Greece, London, Ireland and Chicago.
Design and build AWS serverless pipelines for real-time lottery data ingestion, ETL/ELT workflows, and monitoring, using serverless compute and API integrations.
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