ARSTECH GUILD 株式会社
Open positions
【28新卒】アニメーター
New-graduate (2028) animator role at a Tokyo (Mita/Tamachi) studio: creating character animation in Maya, implementing motion in game engines, and setting up swaying-object (secondary motion) simulations in engines such as Unreal Engine/Unity. Full-time, flextime, ¥275,000/month.
【28新卒】エンバイロメントアーティスト(背景モデリング)
New-graduate (2028) environment artist role creating 3D background/environment art for games and video. Day-to-day work is background modeling, mainly on projects using game engines such as Unreal Engine and Unity, on-site at the Mita, Tokyo office under a flextime schedule.
【28新卒】ゲームデザイナー(プランナー)
New-graduate game designer/planner at ARSTECH GUILD, a company that takes on contracted game projects. Day to day: planning work for outsourced game projects — writing design docs and specs and coordinating schedules. Office-based in Mita, Tokyo (flex time); annual pay ¥3.3M incl. 40h fixed overtime; Unity/Unreal experience a plus.
【28新卒】VFXアーティスト(3Dエフェクト)
New-graduate VFX artist role creating 3D effects for games and video, mainly on Unreal Engine and Unity projects, to bring game worlds to life. Based on-site in Mita, Tokyo with flex time; preferred skills include Maya, Blender, Houdini, Photoshop/AfterEffects, Substance Designer, shaders and programming.
【28新卒】カットシーンアーティスト(CG映像デザイナー)
New-graduate cutscene artist (CG video designer) creating CG cinematics that bring worlds to life in games and video, working mainly on projects built with game engines such as Unreal Engine and Unity, with DCC and compositing tools as a plus.
【28新卒】キャラクターアーティスト(キャラモデリング)
New-graduate character artist (character modeling) role: creates 3D character models for console/mobile games and video works, from realistic high-poly sculpts to cel-shaded styles, handling modeling, texturing, data optimization for ports, and implementation/adjustment in Unreal Engine or Unity. Based at the Tokyo (Mita) office.
【28新卒】UIアーティスト
New-graduate (2028 cohort) UI Artist at ArsTech Guild's Tokyo office, designing UI for console and smartphone games: screen flows and wireframes, information design, layout, and assets like buttons, icons, HUD, and menus, working with game designers and engineers. Figma, After Effects, Unity, or Unreal Engine experience is a plus.
【28新卒】PM(プロジェクトマネージャー)
2028 new-graduate project manager (PM candidate) at a game development outsourcing company in Tokyo's Mita area: you manage schedules, track team progress, surface issues, and coordinate stakeholders for contracted game projects. No game-dev experience required; Unity/Unreal, programming, design, or AI-assisted work experience is a plus. Annual pay of ¥3.3M with flextime.