Beffio
Open positions
Lead Technical Artist (Real-Time Games | Art & Engineering) Europe
Lead Technical Artist at Beffio, a remote international game studio: you lead technical art for real-time game production — building shaders, artist tools, and asset pipelines, setting performance budgets, optimizing rendering, and mentoring technical artists. Core tech: Unity3D/Unreal Engine, Python/C#/HLSL.
Lead Concept Artist (Stylized Games | Art Direction) Europe
Remote Lead Concept Artist at Beffio who shapes the visual identity of stylized game worlds and characters — producing concepts, key art, and paintovers while mentoring artists and setting quality standards alongside Art Directors. Requires 6+ years in game concept art; Unity, Unreal, or Blender familiarity is a plus.
Senior Technical Animator (Unreal Engine | Remote) Europe
Senior technical animator on a contract co-development project for an unannounced game: building and optimizing character rigs/skinning, real-time animation systems in Unreal Engine 5 (Animation Blueprints, Motion Matching, Control Rig), and Maya/Blender-to-engine pipelines and tools. Fully remote.
Technical Director, Applied AI | Game Dev, R&D | Remote
Hands-on R&D leadership role at game studio Beffio: explore emerging AI, build and validate AI-assisted tools, agents, and automation for Unity, Unreal, Houdini, and Blender production pipelines, then turn successful experiments into team-wide workflows, standards, and training.
Senior 3D Character Artist (Stylized Games | Unity3D) Europe
Senior 3D Character Artist creating stylized, production-ready game characters from concept through in-engine implementation. Day to day: modeling, sculpting, UVing, and texturing characters optimized for real-time engines (especially Unity3D, often mobile), while collaborating with concept, rigging, animation, and tech-art teams at a remote game studio.
Senior VFX Artist (Stylized Games | Unity3D) Europe
Beffio, a game co-development studio, seeks a Senior VFX Artist to create and optimize stylized real-time effects (combat, abilities, environments) directly in Unity3D. Remote within an international team; needs 5+ years of game VFX experience, a strong reel, and shader/optimization skills.
Senior Technical Artist (Houdini | Procedural Game Art) Europe
Senior Technical Artist (Houdini | Procedural Game Art) Location: Remote | International Team Employment: Full-Time / Long-Term Position Overview We are looking for an experienced Senior Technical Artist specializing…