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Polish video game development company
Lead the engineering team building story and quest technologies for Cyberpunk 2 at CD PROJEKT RED, fully remote from Canada. Day to day: managing and mentoring engineers, translating narrative design needs into technical work, and writing/maintaining C++ quest systems and authoring tools.
CD PROJEKT RED is hiring a Lead Quest Programmer (fully remote from Canada) to lead the engineering team building story/quest technologies for Cyberpunk 2. Day to day: managing and mentoring engineers, translating narrative design needs into technical work, and writing/maintaining C++ quest systems and authoring tools.
Lead VFX Artist at CD Projekt RED, a video game studio — the role would lead creation of in-game visual effects. The posting itself gives no further detail on duties, tech stack, requirements, or location.
QA Lead for the Cyberpunk 2 team at CD PROJEKT RED's Boston hub, managing a gameplay QA team: translating project QA strategy into team plans and measurable outcomes, owning milestone verification and quality reporting, and improving QA workflows/tools. Requires strong QA leadership experience and hands-on skills with Unreal Engine and technical QA investigations.
CD PROJEKT RED is looking for an Engineering Director to join us in Warsaw and drive the gameplay systems of Hadar. In this position, together with the rest of the team, you will help push the envelope for the next,…
The QA Lead will manage a high-performing QA team at CD PROJEKT RED, overseeing testing strategies, milestone verification, and quality reporting for the Hadar project. This role requires extensive experience in AAA game development, proficiency with Unreal Engine, and strong stakeholder management skills.
Lead a Technical QA team for a AAA game project, defining testing strategies, metrics, and workflows to ensure engine, tools, and gameplay quality while collaborating with cross-functional teams.
We’re looking for a Lead VFX Artist to join the CD PROJEKT RED team dedicated to crafting the studio’s first-ever original IP and video game, codenamed Project Hadar. We believe the universe we are creating is one…
Lead a team of Sound Designers to craft immersive audio for Witcher 4 using Unreal Engine 5, Wwise, and in-house tools.
Leads a gameplay QA team for a AAA video game project, setting testing strategies, tracking quality metrics, and collaborating with developers to ensure a polished player experience.
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