Creatify
AI platform for generating and optimizing short-form video ads.
Company facts
- Founded
- 2023
- Employees
- 40
- Headquarters
- United States
- Type
- Private
- Funding
- Series A · $15.5M · 2025
Software Engineer, Agent
Full-stack engineer building the LLM agent layer behind OpenArt's AI creative products: extending the agent harness (tool use, memory, multi-step planning, sub-agents), developing MCP servers and CLI tooling, and shipping production React/Next.js frontend experiences used by millions of creators.
Senior/Staff Software Engineer, Agent
Senior/staff engineer to own the end-to-end agent architecture (harness, orchestration, memory, evals, MCP/CLI tooling) behind OpenArt's AI creative products like Director, while staying hands-on shipping React/Next.js frontends. Requires 7+ years full-stack experience including 2+ years building production LLM agents.
Software Engineer, Enterprise AI Platform
Full-stack engineer building OpenArt's brand-new enterprise platform: workspaces, roles/permissions, SSO, audit logs, and usage-based billing for an AI creative tool used by millions. Day to day spans React/Next.js frontends and Node.js/TypeScript or Python backends, working closely with founders and enterprise customers.
Senior Software Engineer, Enterprise AI Platform
Senior Software Engineer building enterprise-grade infrastructure for an AI storytelling platform. You will design and implement workspaces, RBAC, SSO, and usage-based billing systems using React, Next.js, and cloud-native backend architectures to scale the product for enterprise customers.
Member of Technical Staff, Platform
Builds full-stack AI-powered product features (frontend/backend/data) for Abaka AI’s Expert Talent platform, embedding AI into workflows and shipping features end-to-end with a product-first mindset.
Member of Technical Staff, Infra
Own the architecture, scalability, and reliability of shared backend systems, APIs, and data models for Abaka AI's Expert Platform—a data infrastructure company serving AI clients. The role is heavily backend/infra-focused with occasional full-stack work using React/TypeScript.
Member of Technical Staff - Product Engineer
Builds and ships full-stack AI-powered web features for interactive 3D world simulation tools using React/Next.js/TypeScript and Python.
Member of Technical Staff - Head of Robotics
Build and evaluate AI-powered robotics systems that learn in simulation and transfer to real-world robots, working across the full stack from world models to hardware deployment.
Member of Technical Staff - Simulation Engineer
Builds high-fidelity 3D simulation environments for robotics and embodied AI, focusing on physics, sensor modeling, and sim-to-real transfer using tools like Isaac Sim or MuJoCo.