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Responsible for the end-to-end VFX of 'Jazz & Juice', a 1920s prohibition-era simulation game. The role involves creating particle and material effects for first-person manufacturing and NPC reactions using Unity VFX Graph and Shader Graph, while optimizing the pipeline for a small team environment.
Responsible for the end-to-end animation pipeline for the 1st-person simulation game 'Jazz & Juice'. The role involves sourcing, editing, and structuring exaggerated character and object animations within Unity using 3ds Max and AI tools.
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