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Senior C++ engineer on Hawk-Eye's Cloud Video Framework team, building and optimizing backend video systems for sports officiating and broadcast tech — audio/video processing, codecs, streaming, and low-latency cloud media. Hybrid role in Budapest with 2 office days per week.
Develops and improves the computer vision algorithms behind Hawk-Eye's cricket tracking and auto-officiating systems — ball and player tracking, multi-view geometry, and occlusion handling — optimised for real-time use in live sport. Core stack is C++, with Git, Visual Studio, and optionally CUDA/GPU computing.
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