Nintendo
Nintendo is a global leader in the entertainment industry, renowned for developing and marketing innovative video game systems and software.
Company facts
- Founded
- 1980
- Employees
- 5,000
- Headquarters
- United States
- Type
- Mid-Size
About
Nintendo is a global leader in the entertainment industry, renowned for developing and marketing innovative video game systems and software. Originating in 1889, the company has evolved from a playing card manufacturer to a pioneering force in interactive entertainment, consistently delivering beloved characters and immersive gaming experiences. Nintendo of America, based in Redmond, Washington, focuses on bringing these experiences to the North American market. The company offers a diverse portfolio including popular consoles like the Nintendo Switch, and iconic franchises such as Mario, The Legend of Zelda, and Pokémon. Nintendo is dedicated to providing high-quality products and fostering a collaborative, employee-focused work environment.
Open positions
Intern - Software Engineer, Platform Security (NTD)
Summer 2027 software engineering internship on Nintendo Technology Development's Platform Security team in Redmond, WA (onsite), building more robust static analysis tooling for security purposes, likely leveraging AI-generated code. Core stack: C/C++, compilers like Clang/GCC, and operating systems.
Intern - Software Engineer, Performance Tools (NTD)
Summer 2027 intern on Nintendo Technology Development's Performance Tools team in Redmond, WA, building new features and enhancements for tools that profile software performance and hardware utilization on Nintendo consoles. Core stack is C++ and Git, with C#, React, and Linux/Unix preferred.
Intern - Software Engineer, DevOps (NTD)
Summer 2027 onsite internship with Nintendo Technology Development's DevOps team in Redmond, WA, designing improvements to CI infrastructure around automation, observability & metrics, and fleet management. Expect coding in C++, C#, or Python plus CI/CD and infrastructure-as-code tooling like GitHub Actions, Ansible, and Terraform.
Intern - Software Engineer, CPU Profiler (NTD)
Summer 2027 onsite internship with Nintendo Technology Development's CPU Profiler team in Redmond, WA, implementing features and improvements to the Nintendo CPU Profiler ahead of production releases. Core stack is C# with WPF, plus C++ for devkit-related tasks.
Intern - Software Engineer, CPU Debugger (NTD)
Summer 2027 onsite internship at Nintendo Technology Development in Redmond, WA, on the CPU Debugger team: fixing product bugs, enhancing the CLI debugger experience, improving the VS Code Debug Adapter, and boosting debugging performance. Core tech: C/C++, C#, LLDB/GDB, ELF/COFF.
Intern - Software Engineer, Connectivity (NTD)
Summer 2027 onsite internship with Nintendo Technology Development's Connectivity team in Redmond, WA: the intern owns an assigned project through the full development cycle (conception, software development, testing, documentation). Core focus is C/C++ software engineering, with networking or wireless communications knowledge desired.
CONTRACT - Sr Engineer, Networking SDET (NTD)
Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system…
Sr Engineer, Data Scientist (NTD)
Senior data scientist at Nintendo Technology Development who trains, evaluates, and optimizes neural networks to run on embedded platforms, partnering with platform engineers on performance and memory constraints. Day-to-day work centers on Python, deep learning libraries, C/C++, and Git.
Software Engineer II (NST)
Develops gameplay features and systems for Nintendo games, collaborating with designers/artists to solve technical challenges and deliver high-quality, scalable solutions using C++/C# in a game engine environment.
CONTRACT - Gameplay Software Engineer
Develops, writes, and debugs code for video game projects using C/C++/C# in a hybrid role at Nintendo’s Redmond studio.
CONTRACT - Associate Software Engineer, Audio (NTD)
Develops and optimizes audio system software for Nintendo game consoles, focusing on firmware design, debugging, and performance analysis in a real-time embedded environment.
Sr Software Engineer - Gameplay (NST)
Leads gameplay feature implementation and small teams using C/C++/C#, focusing on code quality, architecture, and mentoring within a game development environment.