Owns combat polish end-to-end for a multiplayer third-person shooter: gunplay, boss fights, and enemy behaviors. Prototypes, implements, and tunes game feel in Unreal Engine 5 (mostly Blueprints, data-driven systems) while aligning animators, VFX artists, and sound designers until combat feels satisfying in-game.
Design production-ready game UI for a mobile-first realistic shooter built in Unreal Engine 5 — HUDs, menus, inventories, loadouts, matchmaking, mission and progression screens — and produce gameplay clips, trailers, and motion graphics from in-game footage. Core tools: UE5/UMG awareness, Photoshop, Illustrator, Figma, After Effects, Premiere.