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UI/UX Designer for the Palworld Mobile project at PUBG Studios' PalM UI Team, creating usability-driven mobile UX structures and flat UI/GUI designs, including UMG widget work and presentations optimized in Unreal Engine. On-site in Seoul; requires 4+ years of experience.
Designs open-world content and systems for Palworld Mobile at PUBG Studios (KRAFTON) in Seoul, using Unreal Engine 5. Day to day this means turning planning concepts into images, tools and data tables, visualizing level designs, and collaborating across programming and art. Requires 5+ years of experience.
The Flow Contents Designer will design game flows, quests, and balance systems for Palworld Mobile, ensuring the original open-world experience is optimized for mobile platforms. The role requires strong collaboration with art and programming teams to implement content using Unreal Engine and data-driven design tools.
Contents Designer for Palworld Mobile at PUBG Studios (KRAFTON) in Seoul. Day to day: designing dungeon content and boss battles for a mobile shooting game, including dungeon concepts and spatial layouts, combat balance, and monster placement. Unreal Engine and level-design experience preferred; a portfolio is required.