Technical Artist on PUBG Studios' graphics engineering team, focused on raising visual quality and optimizing performance for PUBG and unannounced projects. Day to day: visual R&D/POC, art pipeline improvement, sample creation, artist guides, and in-house tooling using Unreal Engine 4/5, DCC tools (Maya, 3ds Max, Substance Painter) and HLSL/C++/Python.
Sign in to see your match