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Founding backend developer at Storycraft Games, building the first version of scalable multiplayer game servers, APIs, databases, and cloud/DevOps infrastructure for a mobile game with generative AI tools, using TypeScript or C# on Azure or GCP.
Founding backend developer at a mobile game startup, designing scalable multiplayer game servers and game-specific APIs, managing cloud hosting on Azure or GCP, and owning devops processes like CI/CD and containerization.
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