Swarm Aero
Systems Engineer
Systems engineer at Swarm Aero, a defense-tech startup building swarming UAVs, to own the aircraft system architecture: translating mission requirements into specs, maintaining ICDs and MBSE models (SysML/Cameo), driving cross-discipline integration, and supporting HIL/SIL testing and flight verification.
Software Engineer, Real-Time Generalist
Early fullstack engineer at Swarm Aero building Legion, the Command & Control platform that lets a single operator plan and direct swarms of autonomous aircraft in real time. Work spans real-time distributed systems, React-based operator interfaces, dense telemetry visualization, and mission planning tooling on-site in San Francisco.
Software Engineer, Real-Time Systems (Early Career)
Fullstack engineer building the frontend for a Command & Control platform that directs swarms of autonomous aircraft in real time, using React, WebGL/OpenGL, and distributed real-time infrastructure.
Software Engineer, Autonomy
Designs and owns the autonomy architecture for large-scale drone swarms, including perception, planning, and control systems, using C/C++, Rust, or Go.
Staff Software Engineer, Autonomy
Own and scale the autonomy stack (perception, planning, control) running onboard swarming UAVs, extending it with agentic AI and hardening inter-robot and C2 comms for degraded/contested environments. Built in systems languages (Go/Rust/C++) for soft-real-time embedded hardware, with up to 25% travel for field testing.