Swarm Aero
Software Engineer, Real-Time Systems (Early Career)
Fullstack engineer building the frontend for a Command & Control platform that directs swarms of autonomous aircraft in real time, using React, WebGL/OpenGL, and distributed real-time infrastructure.
Software Engineer, Autonomy
Designs and owns the autonomy architecture for large-scale drone swarms, including perception, planning, and control systems, using C/C++, Rust, or Go.
Staff Software Engineer, Autonomy
Own and scale the autonomy stack (perception, planning, control) running onboard swarming UAVs, extending it with agentic AI and hardening inter-robot and C2 comms for degraded/contested environments. Built in systems languages (Go/Rust/C++) for soft-real-time embedded hardware, with up to 25% travel for field testing.
Industrial Engineer
Swarm Aero is redefining air power, building the largest swarming UAV and the most versatile swarming aircraft network in the world. The company is moving quickly to launch the first aircraft designed specifically for…
Embedded Software Engineer
Develops flight-critical avionics software for autonomous swarming UAVs, focusing on real-time control systems, sensor integration, and command/control protocols to enable large-scale aerial networks.