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Tantalus Media is hiring an onsite Technical Artist in Fitzroy (Melbourne) to build art tools, pipelines and workflows supporting art production, while creating specialist art assets in their area of expertise (e.g. shaders, lighting, VFX, rigging) and collaborating closely with engineering.
Experienced game programmer building gameplay features in C++ and Lua on Unreal or custom engines for AAA co-development projects (ports, DLC, remasters) at Tantalus Media / Keywords Studios. Hybrid role based in Melbourne, with testing, optimisation, and mentoring across console and PC platforms.
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