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Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio…
Motion Designer at Tripledot's Ludios studio in Jakarta creating high-volume video ads for casual mobile game marketing campaigns. Day to day: turning creative briefs and gameplay footage into engaging ads with hooks, motion graphics, and UI animation in After Effects and Premiere Pro, iterating variations for performance testing.
A game designer at Lion Studios (Tripledot's publishing arm) supporting Turkish external development teams on casual puzzle mobile titles. Day to day: design gameplay loops, levels, and monetization, and use player data to optimize funnels. Core stack: game/level design, data analysis, and Turkish fluency.
Game Designer at Lion Studios (Berlin) collaborates with Turkish dev teams to design, iterate, and optimize casual puzzle games. Focuses on gameplay loops, monetization, and data-driven improvements for retention.
Lead Level Designer at Tripledot Studios in Jakarta (hybrid): owns the level design vision and quality for casual mobile titles (e.g., Woodoku, Solitaire), leads and mentors a team of level designers, and stays hands-on creating, balancing, and polishing levels using Unity, player data, and AI prototyping tools like Claude and Gemini.
Tripledot Studios, a mobile game studio, is hiring a UX Designer. The posting (shared via a Telegram recruiter channel) provides no further details on day-to-day duties, requirements, location, or compensation.
Tripledot Studios is hiring a UI Artist to create user interface art for its products. The posting itself gives no further details on responsibilities, requirements, salary, or location.
Designing hybrid-casual puzzle game prototypes, core gameplay, and progression systems for mobile titles at Belka Games (Tripledot Studios), including balancing mechanics, writing GDDs, and collaborating with R&D teams.
Designs and prototypes hybrid-casual puzzle games, iterating on core mechanics, progression systems, and LiveOps features from scratch.
Designs and prototypes hybrid-casual puzzle games, iterating on core mechanics, progression, and LiveOps systems from day one.
Designs and balances the in-game economy and live-ops systems for a free-to-play mobile game, using data analysis and modeling to improve monetization and player experience.
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