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Leads the strategy, development, and scaling of mobile hybrid casual games, overseeing live products and new initiatives while driving revenue, engagement, and team growth.
Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio…
The Product Manager will drive live operations, product strategy, and roadmaps for mobile puzzle games at Lion Studios. They will work cross-functionally to optimize engagement and revenue while supporting the development of new titles.
A game designer at Lion Studios (Tripledot's publishing arm) supporting Turkish external development teams on casual puzzle mobile titles. Day to day: design gameplay loops, levels, and monetization, and use player data to optimize funnels. Core stack: game/level design, data analysis, and Turkish fluency.
Game Designer at Lion Studios (Berlin) collaborates with Turkish dev teams to design, iterate, and optimize casual puzzle games. Focuses on gameplay loops, monetization, and data-driven improvements for retention.
Lead Level Designer at Tripledot Studios in Jakarta (hybrid): owns the level design vision and quality for casual mobile titles (e.g., Woodoku, Solitaire), leads and mentors a team of level designers, and stays hands-on creating, balancing, and polishing levels using Unity, player data, and AI prototyping tools like Claude and Gemini.
Senior Machine Learning Engineer at Tripledot Studios (London, hybrid) building and improving tabular ML models — neural networks and gradient-boosted trees — for dynamic pricing and recommender systems in mobile games. Focus on data understanding, feature design, training pipelines, model monitoring and planning A/B tests with monetization and product teams.
Senior Machine Learning Engineer at a mobile games company in Barcelona, building dynamic pricing and recommender system models. Day to day: designing features/labels, training and evaluating tabular models (neural nets, gradient-boosted trees), monitoring drift, and partnering with monetization and product teams on A/B tests.
Product Manager within Tripledot's Lion Studios publishing team, driving live ops, roadmaps, events, and monetization for live mobile puzzle games (Word or Sort subpod) while supporting new titles toward launch. Requires 3+ years of product management experience on live mobile games and strong game analytics skills.
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