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Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio…
Lead Product Manager owning product strategy and LiveOps for Wordscapes, Tripledot/PeopleFun's flagship free-to-play word game with 100M+ downloads. Day to day: leading a cross-functional pod, prioritizing the LiveOps roadmap and calendar, and improving retention, engagement, and monetization using player data and A/B tests.
Motion Designer at Tripledot's Ludios studio in Jakarta creating high-volume video ads for casual mobile game marketing campaigns. Day to day: turning creative briefs and gameplay footage into engaging ads with hooks, motion graphics, and UI animation in After Effects and Premiere Pro, iterating variations for performance testing.
A game designer at Lion Studios (Tripledot's publishing arm) supporting Turkish external development teams on casual puzzle mobile titles. Day to day: design gameplay loops, levels, and monetization, and use player data to optimize funnels. Core stack: game/level design, data analysis, and Turkish fluency.
Game Designer at Lion Studios (Berlin) collaborates with Turkish dev teams to design, iterate, and optimize casual puzzle games. Focuses on gameplay loops, monetization, and data-driven improvements for retention.
Lead Level Designer at Tripledot Studios in Jakarta (hybrid): owns the level design vision and quality for casual mobile titles (e.g., Woodoku, Solitaire), leads and mentors a team of level designers, and stays hands-on creating, balancing, and polishing levels using Unity, player data, and AI prototyping tools like Claude and Gemini.
Senior Machine Learning Engineer at Tripledot Studios (London, hybrid) building and improving tabular ML models — neural networks and gradient-boosted trees — for dynamic pricing and recommender systems in mobile games. Focus on data understanding, feature design, training pipelines, model monitoring and planning A/B tests with monetization and product teams.
Senior Machine Learning Engineer at a mobile games company in Barcelona, building dynamic pricing and recommender system models. Day to day: designing features/labels, training and evaluating tabular models (neural nets, gradient-boosted trees), monitoring drift, and partnering with monetization and product teams on A/B tests.
Data Scientist at a top mobile game studio, analyzing player behavior and optimizing monetization using A/B testing, SQL, Python, and statistical modeling to drive game design and business decisions.
Build and validate Tripledot’s experimentation platform by writing Python prototypes, running A/B tests, and ensuring accurate statistical analyses for mobile games.
Senior ML Engineer builds and deploys personalization models for mobile games, using ML techniques and MLOps to improve player retention, revenue, and experience.
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