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Internship on Sony Interactive Entertainment's Quality Engineering team in San Mateo: test PlayStation features across web, mobile, and desktop, build and maintain automated tests, and troubleshoot issues, with a focus on applying AI/ML to testing. Tools include Python/JavaScript/Java/C++, Selenium/Appium/Playwright/Cypress, Git, and CI/CD.
12-week summer Machine Learning Research Internship on PlayStation's Game Service ML team at Sony Interactive Entertainment in San Mateo, CA. The intern researches multimodal AI (contrastive/self-supervised learning, state space models) that analyzes gameplay video, audio, and controller inputs to automatically detect bugs and glitches during game QA/testing, prototyping findings in Python with Py
12-week PhD-level ML research intern at Sony Interactive Entertainment's PlayStation Global R&D in San Mateo, researching multimodal AI (vision-language models, self-supervised/contrastive learning) and anomaly detection on gameplay video, audio, and controller inputs to automate game QA. Stack: Python with PyTorch or TensorFlow.