Skip to content
Search jobs inside your AI agent. Claude, ChatGPT, Claude Code, Codex, Gemini, Cursor and Grok
Connect

Gear Seven

NewBe an early applicant

2D Artist / Game Artist (Mobile Puzzle Games)

Posted Updated
Discussion

Description

Who we are. A new mobile studio focused on casual puzzle games: sort, match, tile, jams, and new waves of the genre. Our first product is a cozy “corner shop” sort puzzle. The studio is backed by an experienced investor and publisher from the top of mobile gaming. Our edge is an in-house adaptive difficulty and personalization engine — the game adapts to every player.

Why it’s interesting. You’ll be the studio’s first artist and set the visual style and feel of the game, with room to grow into Art Lead.

What you’ll do

  • Define and own the style: a style guide (palette, light, outlines, proportions) so that 200 items and every screen look like one game

  • Item icons: 150–200 items

  • Game screens: shelves, baskets, counter, mechanics (ice, paper bags, boarded-up shelf, hammer, key), boosters, buttons, pop-ups, win screen

  • Game juice with the Unity developer: basket-complete effects, rewards, win moments, feedback on every player action

  • Quick setting variations (3–5) for creative tests

  • App icon and store screenshots; later, creative assets and seasonal skins

Requirements

  • Casual puzzles in your portfolio: sort (goods, water, ball sort), match-3, triple match, tile, merge, block

  • Game juice: effects, reward and action animations, color and light that make the game feel good to touch. Please show videos or GIFs, not only static images

  • AI in your workflow: you get the most out of AI tools and keep manual work to a minimum, but the result never looks like raw generation

  • Consistent style across a large asset set, and speed

  • A strong eye: you know what top puzzle games of 2025–2026 look like and why their art works

  • Understanding how assets live in Unity (atlases, sizes, 9-slice, particles)

  • Independence: you suggest options instead of waiting for a brief for every icon

  • Ready to be productive from day one, as timelines are tight

  • Nice to have: art education (color theory, composition), Spine or other 2D animation, VFX in Unity, ad creatives, UI for an older audience

Unfortunately, we can’t consider applications without puzzle game work.

Why join us

  • Remote-first and flexible: work from anywhere, on a schedule that suits you. We care about results, not hours online

  • Real ownership: in a small team, your work reaches players fast, and every decision you make shows up in the game. You work directly with the founders

  • AI-first from day one: everyone here works with AI agents every day. You get the time and freedom to experiment, build your own workflows, and share what works

  • Join at the very start: we are building the studio and its first game right now. You help shape how we work and grow together with the team

What we offer

  • Fully remote: work from anywhere, no relocation needed

  • B2B contract

  • 20 days off a year

  • 3 sick days

  • Flexible schedule and a results-based culture

  • Trust and autonomy, no micromanagement

  • AI tools, plus time to build your own AI workflows

  • Room to grow: direct access to the founders and real ownership from day one

Skills

Apply

See also

Creative & Media jobs by country — openings, pay and top skills →