2D Game Artist / UI Designer (Mobile Game)
Summary
Define the visual identity and create all 2D art/UI for a competitive mobile card game, including card faces, icons, characters, and UI kit, using Photoshop and Unity-ready assets.
π About Kilona.io
At Kilona.io, we build high-quality, high-speed web and mobile applications. We work with global startups to create cutting-edge products that are fast, precise, and beautifully engineered.
We are looking for an experienced 2D Game Artist / UI Designer to define the visual direction of a competitive mobile card game.
The game is a poker-hand roguelike deckbuilder with a heist-inspired concept: a crew of specialists, a high-security target, tension, precision, and elegance.
There is no existing art direction yet. You will be responsible for creating the visual identity from scratch β defining the style guide and keeping it consistent across the full game.
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Requirements
3+ years of experience in 2D game art, game UI, or a similar role
Strong portfolio with mobile game UI screens and iconography
Strong understanding of UI/UX principles for mobile games
Experience defining a visual style and maintaining consistency across a large number of assets
Strong skills in Photoshop and 2D illustration
Experience preparing production-ready assets for Unity
Understanding of sprite atlases, 9-slice assets, layered PSD files, and animation-ready asset preparation
Ability to create clean, consistent, and pixel-perfect UI assets for UGUI
Experience designing localisation-friendly interfaces with text separated from graphics
Ability to work with both portrait and landscape layouts
Ability to work effectively within strict creative and platform-specific content requirements
Good communication skills in English, at Intermediate level or higher
β¨ Nice to Have
Experience working on card games, deckbuilders, or similar mobile games
Character illustration and character design experience
Experience with art direction or defining a gameβs visual identity from scratch
Familiarity with DOTween
π§βπ» Responsibilities
Create a style guide and 2β3 key screens to establish the visual direction
Design card faces and card backs
Create crew and specialist character portraits
Design resource, currency, ability, and modifier icons
Create backgrounds and environments for the game
Build a complete UI kit, including buttons, panels, states, typography, and other interface elements
Design the tournament HUD, including live score, efficiency meter, and round progress
Create the Score Summary screen with score breakdowns, personal records, final score, and CTA
Prepare a short, skippable reveal storyboard for the Score Summary screen
Design first-time user experience and tutorial screens
Create a Skillz platform theme pack, including colour tokens, button states, radii, gradients, and 14 prize artwork assets
Create cosmetic assets such as card backs, avatar frames, and badges
Prepare store assets including the app icon, screenshots, and promotional visuals
Prepare and organise assets for clean Unity implementation
Maintain visual consistency across 100+ game assets
Collaborate closely with the development and product teams throughout production
π§βπ» Working Conditions
Part-time / contract cooperation
Fully remote β work from anywhere
Expected project duration: approximately 3β4 months, depending on the final card and character scope
Hourly-based payment model
Flexible schedule
Continuous WIP sharing and regular feedback
Opportunity to define the visual identity of a mobile game from the ground up
π Hiring Process
Portfolio and application review
Video introduction or a quick screening call β 20β30 minutes
Final interview, if needed
Offer π
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Interested? Letβs talk! π¨