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3D Artist (Blender & 3ds Max)

Open 18d

Summary

Creates detailed 3D industrial models, textures, and animations using Blender and 3ds Max for engineering and marketing visualizations.

Position Overview :

We are seeking a talented and detail-oriented 3D Artist with strong expertise in Blender and Autodesk 3ds Max to create high-quality, realistic industrial 3D assets and animations. The ideal candidate will be skilled in 3D modeling, model optimization, texturing, rendering, and animation, with a strong understanding of industrial products, machinery, and engineering visualizations. Experience with Unreal Engine is a significant advantage.

Key Responsibilities :

  • Create highly detailed and realistic 3D models of industrial equipment, machinery, products, and environments.
    · Optimize 3D models for real-time and rendering performance without compromising visual quality.
    · Develop and apply high-quality textures, materials, and shaders to achieve photo realistic results.
    · Produce engaging product demonstrations, technical animations, and industrial visualization sequences.
    · Create UV maps and ensure efficient texture workflows.
    · Work closely with design, engineering, and marketing teams to accurately represent products and concepts.
    · Maintain asset libraries and ensure consistency across projects.
    · Perform scene setup, lighting, rendering, and post-processing for presentations and marketing materials.
    · Troubleshoot model and texture issues and continuously improve asset quality and performance.
    · Stay updated with industry trends, tools, and best practices in 3D visualization and real-time rendering.

Required Qualifications

· 2+ years of professional experience as a 3D Artist, Visualization Artist, or similar role.

· Advanced proficiency in:

o Blender

o Autodesk 3ds Max

· Strong portfolio demonstrating:

o Realistic 3D industrial models

o Product visualization

o Texturing and material creation

o Animation projects

· Solid understanding of:

o Polygonal modeling

o Topology optimization

o UV unwrapping



See also

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