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3D Artist

Open 33d posting dated last week

We're looking for a 3D Generalist to join our team and create environment assets for our mobile open-world game — buildings, locations, props, and territories that shape the game world.
You'll work closely with the lead artist and technical artists, producing optimized assets with clean topology and strong performance on mobile devices.

What You'll Do
Create game-ready 3D environment assets: buildings, territory objects, and props for an open world
Model both hard-surface and organic objects (architecture, landscape elements, decor)
Texture assets using a PBR workflow for Unity
Assemble and dress scenes/locations from finished assets (level dressing)
Optimize assets for mobile platforms (LOD, topology, UVs, texture size)
Work with modular systems (modular building kits, kit-bashing)

What We Expect
Confident skills in a 3D package
Understanding of hard-surface modeling and architectural forms
Knowledge of PBR texturing and baking
Experience optimizing assets for mobile platforms
Understanding of modular approaches to environment building
Attention to detail and ability to work independently
Understanding of game production pipelines

Nice to Have
Experience texturing environments
Experience building open game worlds or large-scale locations
Interest in procedural environment generation tools
Experience with vegetation/landscape systems

See also

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