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3D Artist with Character Hair Grooming experience

On behalf of our client, we are looking for a 3D Artist with Character Hair Grooming experience.

About the Role

We are looking for an experienced Hair Groomer / Digital Human Groom Artist to create highly realistic hairstyles and hair assets for next-generation digital humans used in interactive live casino experiences.
The role focuses specifically on hair and hairstyle production for photorealistic digital characters using Unreal Engine and MetaHuman technology.

Responsibilities:

  • Create high-quality, photorealistic hair and hairstyles for digital human characters
  • Own the hair grooming process from hairstyle references through production-ready assets
  • Create and refine scalp hair, hairlines, flyaways, and other details required for realistic characters
  • Produce different hairstyles and variations for multiple digital characters
  • Ensure hair assets maintain realism from different camera angles and lighting conditions
  • Prepare and optimize hair assets for MetaHuman characters and Unreal Engine
  • Work closely with character, face, body, and animation specialists
  • Troubleshoot visual and technical issues related to digital hair
  • Balance visual quality with real-time performance requirements
  • Maintain consistency and quality across the character library

Requirements:

  • 5+ years of experience as a 3D Artist
  • 2+ years of experience with Game / Real-time or VFX Character Pipelines
  • 1+ year of Character Hair Grooming experience with examples
  • Experience with XGen, Ornatrix, Yeti, Houdini Groom, or similar tools - must-have
  • Real production experience with photorealistic human character production
  • Experience creating realistic hair, hairlines, eyebrows/facial hair when required
  • Understanding of human anatomy and high-end character assets
  • Experience taking groom assets through to production
  • Strong portfolio demonstrating photorealistic human hairstyles and hair assets
  • Strong understanding of hair structure, hairlines, volume, layering, and natural hair behaviour
  • Ability to work independently and deliver polished assets from references
  • Strong attention to visual detail

Nice to Have:

  • Unreal Engine
  • MetaHuman
  • Real-time character production
  • Groom-based hair workflows
  • Performance optimization of real-time hair
  • Digital humans
  • AAA games or high-end game cinematics
  • VFX / animation character production
  • Photorealistic character pipelines

Company offers:

  • Long-term employment with possibilities for professional growth
  • Fully remote work
  • Reasonably flexible schedule
  • 15 days of paid vacation
  • Regular performance reviews

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