3D Background Modeler
You create 3D backgrounds and environmental presentations for a subculture PC and console project. You produce levels and scenes, create and manage background assets, and visualize environments in line with the art direction. You use references to plan and build spaces and translate the project concept and worldbuilding into environments.
Responsibilities
- Create 3D backgrounds and environmental presentations for a subculture PC and console project
- Produce levels and compose scenes
- Create and manage background-related assets
- Create environmental visuals aligned with the art direction
Requirements
- Experience on a subculture project
- Proficiency with Unity 6 for background production and environmental presentation
- Proficiency in 3D modeling with Blender and 3ds Max
- Ability to plan and produce spaces from references without original concept art
- Ability to understand art direction, planning intent, and worldbuilding and visualize them as environments
- Ability to propose references and concept drafts using various tools
- Portfolio submission is required
- Console or PC game development experience is preferred
- Lighting and environmental presentation experience is preferred
- Experience using Substance Designer is preferred
- Understanding of shaders and materials is preferred
- Effective communication with related departments is preferred
Benefits
- Flexible working hours