3D Character Artist [Disney Dreamlight Valley]
What it means on a daily basis
- Create high and low poly stylized 3D character models and assets
- Sculpt detailed characters and props using ZBrush
- Develop lighting and rendering setups for asset presentation
- Collaborate with 2D concept artists while respecting original designs and character morphology
- Contribute ideas and artistic alternatives when needed
- Work closely with technical and animation teams to ensure assets fit production pipelines
- Optimize assets for real-time engines and in-game integration
What success will look like
- Delivering high-quality stylized characters aligned with Disney visual standards
- Creating production-ready assets optimized for game engines
- Collaborating efficiently with cross-functional teams
- Maintaining consistency across style, topology, and technical quality
- Taking ownership of assets from blockout to final polish
Who you would be working with
- Art Directors
- Character Artists
- Technical Artists
- Animators & Rigging Artists
- Game Designers
- Production Teams across international studios
Where this role can take you
- Work on globally recognized Disney IPs
- Grow into Senior or Lead artistic roles
- Gain experience in large-scale live game production
- Collaborate with international game development teams
What you need to succeed
- Strong expertise in high and low poly 3D modeling
- Professional experience with 3ds Max, Maya or Blender
- Strong ZBrush sculpting and texturing skills
- Good understanding of lighting, rendering, and presentation
- Understanding of rigging workflows and character construction
- Strong artistic fundamentals: anatomy, perspective, volume, composition, lighting
- Understanding of stylized art pipelines
- Knowledge of Unity, or other real-time engines such as Unreal Engine is a plus
- Understanding of game production pipelines is a plus
Who you are
- Passionate about video games and stylized art
- Detail-oriented with a strong artistic eye
- Comfortable working independently and in a collaborative team environment
- Open to feedback and iteration
- Proactive and solution-oriented
- Able to balance artistic quality with technical constraints
Your recruitment journey
- First interview: Recruiter Interview
- Test: Art Test Assignment
- Second interview: Art Team Interview
- Final interview: Hiring Manager / Art Direction
Benefits
- Possibility to work remotely in a global product company with talented people
- Competitive salary based on your experience and skills
- 21 days of paid vacation, 5 paid sick days, plus national holidays
- Medical insurance and access to a psychologist
- Parental leave support
- Access to internal learning platform (courses, trainings, certifications)
- Employee Referral Program with attractive bonuses
- Full technical support and equipment providedLife at Gameloft
How to proceed
Ready to create magical worlds with us?
Apply and become part of the Disney Dreamlight Valley adventure