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3D Character Modeler

You create characters across a subculture PC and console project and manage character and monster resource files. You use Blender as your primary tool, along with 3ds Max and ZBrush, to produce 3D assets based on sculpting principles and visualize the art direction, planning intent, and worldbuilding.

Responsibilities

  • Create characters across a subculture PC and console project
  • Manage character and monster resource files

Requirements

  • Experience on a subculture project
  • Ability to work with Blender as the primary tool
  • Ability to use 3ds Max and ZBrush
  • Ability to create 3D assets based on an understanding of sculpting
  • Ability to visualize art direction, planning intent, and worldbuilding
  • Ability to produce resources efficiently using various tools
  • Portfolio submission is required
  • Ability to create detailed facial performances based on character personalities is preferred
  • Console or PC game development experience is preferred
  • Development experience using Unity 6 is preferred
  • Effective communication with related departments is preferred

Benefits

  • Flexible working hours

See also

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