3D Stylized Character Artist
Summary
Creates stylized 3D characters for games and cinematics using ZBrush, Substance Painter, and Unreal/Unity, optimizing assets for real-time engines.
[HIRING] 3D Stylized Character Artist
Location: Remote
Type: Project-based (with potential for long-term contract of 1y+)
Level: Middle or Senior 3D Character Artist
About Us
HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics — stylized or realistic, always production-ready.
About the Role
We’re looking for a Stylized Character Artist. You’ll work closely with a senior team to deliver hero-quality characters with precise anatomy, clean topology, and engine-ready output.
This is a hands-on, production-focused role for someone with a knowledge of the character pipeline — from blocking out to sculpting, from UV layout to texturing and final engine integration.
Responsibilities
- Create high-quality characters for Unreal Engine and Unit
- Sculpt custom elements in ZBrush, including clothing refinement and accessories
- Produce textures compatible with Unreal & Unity
- Optimize models for real-time usage: clean topology, proper UVs, and texture baking
- Collaborate with riggers, animators, and tech artists to ensure engine integration
- Deliver character assets ready for gameplay
Ideal Candidate Profile
- Expert in anatomy, with a sharp eye for form and proportion
- Comfortable optimizing pipeline per task
- Maintains high attention to detail, from silhouettes to wrinkles
- Loves working on games and understands how characters serve gameplay
- Works efficiently under deadlines and thrives in a collaborative environment
Nice to Have
- Experience with rigging and skinning (even basic)
- Ability to model and texture creatures or semi-realistic characters
- Understanding of facial expression systems and blendshape pipelines
Tools & Technologies
- ZBrush
- Marvelous Designer
- Substance Painter / Designer
- Unreal Engine 5 / Unity
- Blender / Maya
- Photoshop, Marmoset (optional)
What We Offer
- Work on stylized characters for game and cinematic productions
- Fully remote collaboration with a skilled and supportive team
- Project-based contract with the potential to grow into a long-term role
- Opportunity to work across different styles
- Real impact on projects delivered in Unreal and Unity pipelines
How to Apply
Send your CV and Portfolio