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3D Stylized Character Artist

Summary

Creates stylized 3D characters for games and cinematics using ZBrush, Substance Painter, and Unreal/Unity, optimizing assets for real-time engines.

[HIRING] 3D Stylized Character Artist
Location: Remote
Type: Project-based (with potential for long-term contract of 1y+)
Level: Middle or Senior 3D Character Artist

About Us
HiMASTERS is a 3D outsourcing studio led by senior artists with decades of experience on top-tier projects and franchises including Metro Exodus, Halo, Battlefield, Microsoft Flight Simulator, War Thunder, World of Tanks, and many more. We deliver top-quality assets for both games and cinematics — stylized or realistic, always production-ready.

About the Role
We’re looking for a Stylized Character Artist. You’ll work closely with a senior team to deliver hero-quality characters with precise anatomy, clean topology, and engine-ready output.
This is a hands-on, production-focused role for someone with a knowledge of the character pipeline — from blocking out to sculpting, from UV layout to texturing and final engine integration.

Responsibilities

  • Create high-quality characters for Unreal Engine and Unit
  • Sculpt custom elements in ZBrush, including clothing refinement and accessories
  • Produce textures compatible with Unreal & Unity
  • Optimize models for real-time usage: clean topology, proper UVs, and texture baking
  • Collaborate with riggers, animators, and tech artists to ensure engine integration
  • Deliver character assets ready for gameplay

Ideal Candidate Profile

  • Expert in anatomy, with a sharp eye for form and proportion
  • Comfortable optimizing pipeline per task
  • Maintains high attention to detail, from silhouettes to wrinkles
  • Loves working on games and understands how characters serve gameplay
  • Works efficiently under deadlines and thrives in a collaborative environment

Nice to Have

  • Experience with rigging and skinning (even basic)
  • Ability to model and texture creatures or semi-realistic characters
  • Understanding of facial expression systems and blendshape pipelines

Tools & Technologies

  • ZBrush
  • Marvelous Designer
  • Substance Painter / Designer
  • Unreal Engine 5 / Unity
  • Blender / Maya
  • Photoshop, Marmoset (optional)

What We Offer

  • Work on stylized characters for game and cinematic productions
  • Fully remote collaboration with a skilled and supportive team
  • Project-based contract with the potential to grow into a long-term role
  • Opportunity to work across different styles
  • Real impact on projects delivered in Unreal and Unity pipelines

How to Apply
Send your CV and Portfolio

See also

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