Adjunct Faculty GDD
Posted
Description
Transfer knowledge including theory, practical skills, methods, and techniques. Impart practical application of principles, techniques, and software. Other aspects of teaching include; supervision of instructional activities, instructional management, curriculum and course development; and creation of teaching and instructional materials. Typical courses include Digital Imaging Concepts, 3D Modeling, Game Production, Character Rigging, Game Usability, Game Design, and Level Design.
Duties and Responsibilities
- Teach one or more courses per trimester
- Collaborate with department faculty in the curriculum implementation, student support, and continuous program improvement
- Ensure curriculum and syllabi are up to date and all classes have relevant materials
- Maintain office hours outside of instructional time
- Participate in department meetings and student success initiatives
- Participate in program learning assessment
- May participate in Faculty Senate and Senate Committees
- Assist in maintaining a pool of prospective adjunct instructors and part-time faculty
- Build and maintain community and industry relationships, including project partnerships, student opportunities
- Maintain industry knowledge
- Other duties as assigned