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UNIVERSITY OF SILICON VALLEY

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Adjunct Faculty GDD

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Description

Transfer knowledge including theory, practical skills, methods, and techniques. Impart practical application of principles, techniques, and software. Other aspects of teaching include; supervision of instructional activities, instructional management, curriculum and course development; and creation of teaching and instructional materials. Typical courses include Digital Imaging Concepts, 3D Modeling, Game Production, Character Rigging, Game Usability, Game Design, and Level Design.

Duties and Responsibilities

  • Teach one or more courses per trimester
  • Collaborate with department faculty in the curriculum implementation, student support, and continuous program improvement
  • Ensure curriculum and syllabi are up to date and all classes have relevant materials
  • Maintain office hours outside of instructional time
  • Participate in department meetings and student success initiatives
  • Participate in program learning assessment
  • May participate in Faculty Senate and Senate Committees
  • Assist in maintaining a pool of prospective adjunct instructors and part-time faculty
  • Build and maintain community and industry relationships, including project partnerships, student opportunities
  • Maintain industry knowledge
  • Other duties as assigned
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