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AI Architect (iGaming)

Open 2d

Summary

Design and build agentic AI systems for iGaming studios, integrating AI into slot-game math engines, backend logic, and client code to accelerate game production and enable a shared AI layer across multiple studios.

About the project (description, duration, stage)

The client is a group of iGaming companies (multiple game studios and providers, incl. slot-game studios) whose shareholders engaged Neurons Lab to accelerate AI adoption across the whole group — not just one studio. We have completed the assessment phase (interviews and workshops across studios), delivered a working prototype for AI-assisted game production, and are now entering a paid pilot with the first studios.

The engagement is prototype-first: the client's C-level and product owners expect working code and live demos, not slides. The core technical direction is agentic AI applied to real game production — game math engines, game logic (backend), and game client code — and a shared, transferable AI layer that benefits every studio in the group.

This is a Talent Network engagement (freelance contract), not a full-time position. Allocation is 0.5+ FTE, with strong preference for a candidate available closer to full-time — ideally one person covers both architecture and hands-on engineering.

Objective

  • Act as the embedded technical lead for AI on the account: design, build, and demo production-grade agentic AI solutions for game development

  • Deliver fast, visible results that benefit the group of companies as a whole (shared AI layer across studios), not only a single studio

  • Transfer knowledge continuously to the client's teams and to Neurons Lab engineers

Areas of Responsibility

Technical Architecture & Hands-on Implementation

  • Build working prototypes and pilots on the client's real game stack — mathematical engine, game backend, and client — so product owners can test game ideas at scale on real math, not simplified mocks

  • Design and implement custom agentic setups ("harness + loop + graph") that are transferable between AI systems (Claude Code / Codex / Cursor and similar), beyond what off-the-shelf tools provide

  • Own the technical architecture: model selection, deployment patterns, infrastructure, cost estimation (incl. token economics), and monitoring

  • Prepare and run technical demos; always keep a fallback (recorded demo, whitelisted environment) so a live session never fails

  • Produce follow-up technical packs after client sessions: flows, component schemas, deployment views, cost estimates

Working with Client Stakeholders

  • Present technical solutions with concrete focus on the actual system being built — avoid abstract industry examples and generic "challenges software teams face" talking points

  • Engage confidently with senior, technically strong client-side stakeholders (CTO-level scrutiny is the norm on this account); articulate clearly why our approach is better than the tools the client already knows

  • Respect role boundaries: product feature decisions belong to the product/delivery lead, and commercial topics (what we sell, engagement model) belong to the account team — the architect's voice is decisive on technical excellence, architecture, and implementation

  • Accept decisions once they are made and move forward — collaborative, low-ego working style with quick debriefs and fast iteration

Team & Knowledge

  • Lead and unblock AI engineers on the project where present; create tasks, review output, share feedback

  • Run knowledge transfer sessions so the team is never a single point of failure

  • Support proposal preparation with technical input (estimates, architecture options) when asked by the account team

Experience

  1. iGaming / game-development domain expertise — mandatory. Hands-on familiarity with slot/casino game production: game math engines (RTP, volatility, balancing), game logic and backend, game client. This is the primary reason the role is open — generic AI expertise without gaming domain knowledge is not sufficient for this client.

  2. 7+ years hands-on AI/ML development, incl. strong recent agentic AI practice: building harnesses, loops, multi-agent systems, and AI developer-tooling on top of Claude / Codex / Cursor-class systems.

  3. Prototype-first delivery record. Can show (not tell) existing work: working skills, tools, agents, and loops that operate strictly on code and math. Candidates will be asked to demo real artifacts during the interview.

  4. Consulting / client-facing seniority. Experience as a technical lead in front of demanding enterprise or product-company stakeholders; confident and proactive (not defensive) under challenge from strong internal engineering teams.

Nice to have:

  • Experience delivering to a group/holding structure or multi-brand organization (shared platform serving several business units)

  • Game art/graphics pipeline understanding (not required to work on it, but useful for context)

  • Cloud hyperscaler experience (AWS / Azure / GCP — all equally valid)

What this application asks

ashby

Name, Email, Resume

  • LinkedIn profile
  • English Level choose any
  • UA/RU Language level choose any
  • Have you personally worked hands-on in slot/casino game production — i.e. directly on game math engines (RTP, volatility, balancing), game logic/backend, or game client code? yes / no
  • Do you have recent, hands-on experience building custom agentic AI setups — harnesses, loops, and/or multi-agent systems — on top of Claude Code / Codex / Cursor-class tools, beyond off-the-shelf features? yes / no
  • Describe one agentic AI system you built that operates strictly on real code and/or math (not slides or mocks). What did it do, what was the "harness + loop + graph" design, which model(s) and deployment pattern you chose and why, and how you handled cost/token economics and monitoring.  written answer
  • What are your salary expectations? in USD per month
  • Are you open to b2b type of collaboration? yes / no
  • Are you open for full-time or part-time collaboration? choose one

See also