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AR Developer/Engineer

Summary

Build immersive AR walkthroughs in Unity for Meta Quest 3 using CAD models, applying materials and finishes to create photorealistic customer visualizations of modular floor plans.

Join us at BOXABL, the most exciting tech start-up on the planet, located in fabulous LAS VEGAS, Nevada. You'll receive a great salary and benefits package and work in an amazing hi-tech studio environment. At BOXABL, we value hard-working and dedicated individuals who thrive in fast-paced, ever-changing environments. If you're only interested in work-life balance, please don't apply. However, if you want to live a life with real purpose, work alongside a wildly talented group of professionals to make a real difference, join us as we work to solve the national housing crisis.

Job Summary

We are seeking a skilled AR Developer/Engineer to join our team and build immersive, customer-facing augmented reality experiences using Unity and Meta Quest 3 headsets. This role centers on taking engineering-grade 3D CAD models of our modules/floor plans and transforming them into polished, photorealistic AR walkthroughs — applying finishes, colors, materials, and surface treatments so customers can experience true-to-life visualizations of spaces and products before they're built. You'll bridge the gap between raw CAD geometry and a compelling, real-time customer experience.

Job Duties and Responsibilities

  • Import, clean, and optimize 3D CAD models (SolidWorks, STEP, IGES, etc.) for real-time rendering in Unity
  • Apply materials, textures, finishes, colors, and lighting to convert raw CAD geometry into photorealistic, customer-ready visual assets
  • Build and maintain immersive AR walkthroughs of floor plans and modules for Meta Quest 3, ensuring accurate scale, spatial mapping, and room/module placement
  • Optimize 3D assets and scenes for real-time performance on standalone VR/AR hardware (polygon reduction, texture compression, LOD management, draw call optimization)
  • Develop and maintain reusable Unity pipelines/tools to streamline CAD-to-AR asset conversion for new models and floor plan configurations
  • Implement interactive features (walkthrough navigation, finish/color swapping, module configuration options, measurement tools) to support customer-facing sales and design experiences
  • Collaborate with design engineers to ensure AR representations accurately reflect real CAD dimensions and specifications
  • Test and debug AR applications across Meta Quest 3 hardware, addressing tracking, performance, and usability issues
  • Stay current with Unity, Meta Quest SDK/OpenXR, and AR/VR industry developments to continually improve the toolset and experience

See also

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