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Artiste audio III (généraliste) / Audio Artist III - Generalist

Open 46d

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Team Overview

EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

Role Overview

Join EA's Create Audio team as an Audio Artist and immerse yourself in crafting world-class soundscapes for ambitious projects. This temporary, full-time role offers the chance to collaborate with core game teams and audio experts, pushing the boundaries of game audio. You'll be at the forefront of audio design and implementation, creating immersive experiences that captivate players. Bring your passion for video games, technical expertise, and creative flair to our inclusive culture. Showcase your skills and contribute to the next evolution of the skate. franchise.

This is a 6-month temporary contract. You'll work in a hybrid environment at our Vancouver or Montreal office, reporting to the Development Director. If you're driven to deliver exceptional audio experiences, we want to see your resume and demo reel!

Responsibilities

  • Create Quality Audio: Design and support high-quality SFX across a variety of features for the skate. title.

  • Implement Audio: Implement, tune, and test audio features in game using established tools and pipelines.

  • Support areas outside SFX: Edit and master music tracks and VO/Speech content

  • Collaborate with Teams: Work with Design, Animation, VFX, and Audio Leadership to ensure audio aligns with the game vision

  • Troubleshoot Audio Bugs: Identify and resolve audio-related issues within the game

  • Ownership: Ability to guide the design and implementation approach for owned features or content

Requirements

  • 4+ years of game audio and/or post-production experience

  • Working knowledge in using game audio authoring tools and pipelines (Wwise, FMOD)

  • Strong knowledge of Reaper or Nuendo

  • Experience supporting multiple areas of game audio, such as SFX, music implementation, VO/Speech editing, or related audio content workflows

  • At least one shipped game demonstrating SFX design and implementation for a gameplay feature

  • Understanding of visual programming (Unreal, Pure Data, Max MSP, Reaktor) and scripting (Python, Lua)

  • Understanding of version control tools (e.g., Perforce)

  • Artistic, creative, and technical sensibilities

Please provide a link for a demo reel in your application.

See also

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