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CG Modeler

Summary

A CG Modeler creates digital sets, props, and vehicles in Maya/Blender to integrate with live-action footage, ensuring stylistic consistency for film/VFX projects.

Why join Swaybox Studios?

Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves’ 6th and Idaho on a revolutionary new project, you’ll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that’s equal parts innovative and unforgettable.

Swaybox Studios is seeking a technically adept and creatively driven CG Modeler to create the CG models of set extensions, environments, props, and vehicles to seamlessly integrate into live action plates. This role is central to maintaining the stylistic aesthetic of the film, ensuring the final output meets the high artistic standards of the studio. It requires technical expertise, artistic sensibility, and a collaborative mindset.

The CG Modeler will focus on the CG creation of our modeled assets to be handed to other departments including layout, texture, lookdev, light, and composite into our final imagery. This person will play a hands-on role in breathing life into our CG assets and resolving creative challenges. While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art Director to ensure technical and creative goals are met, while also offering input to the TD team on ways to streamline and improve the production pipeline. This is a perfect position for a VFX artist who is passionate about the cinematic quality that can be achieved with CG and hybrid visual storytelling.

Key Responsibilities:

  • Create and refine high-quality digital models for sets, props, and vehicles based on provided references, concept art, and/or directorial feedback.
  • Communicate effectively with supervisors and production to ensure models meet both creative and technical requirements for layout, lookdev, and lighting.
  • Demonstrate a strong understanding of surface characteristics to create, adjust, and assist in matching the style of our fabricated assets.
  • Manage and optimize UV mapping for clean and efficient texture workflows.
  • Research and collect visual reference materials to inform surface detail and realism.
  • Collaborate with VFX Supervisor, CG Supervisor, MoMo Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Excel in a fast-paced environment, where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain output quality amid evolving creative direction.
  • Work closely with the art and production teams to maintain visual consistency across environments.

Required Qualifications:

  • 3+ years of experience as a set or environment modeler in film, television, or cinematic animation/VFX.
  • Strong proficiency in Maya, ZBrush, Blender or any standard modeling software.
  • Solid understanding of scale, composition, and modular design for props and environments.
  • Highly skilled in hard surface and soft surface modeling as well as UV work.
  • Ability to model both stylized and realistic environments with attention to storytelling detail.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • An artistic mindset and willingness to receive and implement constructive feedback.

Preferred Qualifications:

  • Familiarity with Rhinoceros (Rhino) 3D is advantageous.
  • Understanding of rigging and animation is a plus.
  • Familiarity with Unreal Engine or other similar rendering tools.
  • Background in architecture, industrial design, or scenic/set design.
  • Basic knowledge of compositing in Nuke to create and refine slap comps for presentation.
  • Familiarity with tracking software such as Shotgrid (Flow Production Tracking) and version control software such as Perforce.



At Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities.

We do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law.

Swaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all.

What this application asks

greenhouse

First Name, Last Name, Email, Phone, Resume/CV, Cover Letter

  • Preferred First Name optional
  • LinkedIn Profile
  • Website
  • Please provide the current city and state in which you reside.
  • If you are not already in the area, are you willing to relocate to New Orleans? choose one
  • Do you have the legal right to work in the US? choose one
  • Will you now or in the future require Visa Sponsorship? choose one
  • Have you been referred by anyone at Swaybox Studios? If so, please provide their name.
  • How many years of experience do you have as a set or environment modeler in film, television, or cinematic animation/VFX?
  • Do you have experience with Rhinoceros (Rhino) 3D? choose one

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