Clinical Associate Professor - Entertainment Design & Technology
Summary
Faculty role at Pace University's Sands College of Performing Arts: teach and mentor MFA students in video projection design within a new Entertainment Design & Technology program, help build its curriculum, and support hands-on production. Focus areas include projection/video design, media servers, concert lighting, immersive media, and AR/VR.
Position Summary
The Sands College of Performing Arts at Pace University, located on the University’s campus in lower Manhattan, invites applications for the position of Clinical Associate Professor of Video Projection Design in the new MFA in Entertainment Design and Technology. The position will play a central role in the development and delivery of this innovative graduate program, which combines advanced design practice, emerging technologies, and experiential production. The successful candidate will bring significant professional experience in video projection, video production, media design, concert lighting, or a closely related area of entertainment design and technology.
The MFA in Entertainment Design and Technology is one of the few programs of its kind on the East Coast and is designed to prepare students for the evolving, technology-driven entertainment industry. The curriculum integrates creative storytelling with emerging technologies and includes interactive design, immersive design, visual effects, sound, lighting, production design, augmented and virtual reality, media programming, and related fields. The program is designed with 50% distance learning to support working professionals while maintaining a strong hands-on and production-centered experience.
The position reports to the appropriate program leadership within Sands College. All faculty are expected to collaborate with the other Sands College programs, faculty, and production staff.
Position Duties
• Teach and mentor graduate students through academics and production.
• Work with program colleagues to develop plans for curricular development and program design.
• Contribute to curricular development and program design, particularly in emerging media technologies, projection, video production, immersive design, and related entertainment technologies.
• Guide students in developing professional portfolios and design practices appropriate to contemporary entertainment industries.
• Integrate current professional tools, software, production workflows, and evolving industry practices into graduate-level teaching and production.
• Collaborate with faculty across scenic, lighting, sound, costume, interactive design, and other areas to create interdisciplinary design and production experiences for undergraduates.
• Support focused experiential production labs and other opportunities that connect graduate study with professional entertainment practice.
• Engage with professional designers, artists, technicians, and industry partners through workshops, masterclasses, networking opportunities, and other program activities.
• Participate in student recruiting and outreach activities for the MFA in Entertainment Design and Technology. Summer recruiting may be required.
• Participate in academic and professional service within Sands College and the University.
• Additional duties and event attendance as assigned by the appropriate program leadership.
Teaching load is 24 credits, to be taught during the academic year (September to May). Service is an expected part of the annual workload.
Candidate Profile
The successful candidate will be an innovative and inspiring educator and practicing entertainment designer, artist, or craftsperson with expertise aligned with the Entertainment Design and Technology program’s areas of teaching, scholarship, and professional practice. The candidate will be committed to creative practice and scholarship and to connecting contemporary professional practice with creative, technical, and conceptual design education. The ideal candidate will also be committed to Pace’s motto of Opportunitas.
Sands College is committed to increasing the diversity of the campus community. Candidates who have experience working with a diverse range of faculty, staff, and students, and who can contribute to the climate of inclusivity and consent culture are encouraged to address their experiences in their application materials
Required Qualifications
· MFA and/or equivalent professional experience in Entertainment Design, Design and Technology, Theater Design, Media Design, Video Production, Lighting Design, or a closely related field.
· Significant professional experience in video projection design, video production, concert lighting, media design, immersive design, or a related area of entertainment design and technology.
· Teaching experience at the undergraduate and/or graduate level, with demonstrated ability to mentor students in design practice and professional development.
· A distinguished record of professional work appropriate to the candidate’s area of specialization.
· Demonstrated experience with current industry-standard software, technologies, and production workflows relevant to video, projection, media, lighting, or immersive entertainment.
· Experience developing or participating in collaborative, interdisciplinary productions and/or experiential learning environments.
· Commitment to inclusive and accessible educational practices and to working effectively with a diverse range of students, faculty, staff, and professional collaborators.
Preferred Qualifications
· Professional experience designing video projection or media for theater, concerts, live events, immersive experiences, or other performance environments.
· Experience with projection mapping, media servers, video systems, real-time media, interactive media, or related technologies.
· Experience with concert lighting and/or integration of lighting, video, and media systems.
· Experience with emerging technologies such as augmented reality, virtual reality, extended reality, machine learning, interactive media, or visual effects.
· Experience teaching or mentoring working professionals and students in hybrid or partially online graduate programs.
· Established relationships within the professional entertainment, design, media, or technology industries