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Concept Artist

Open 27d

Summary

Creates creatures, characters, props, and concept art for a AAA game studio, collaborating with art and design teams using industry-standard tools.

Concept Artist


We are looking for an Environment Concept Artist who will work together with the Art Director and the production team on the visual development of game locations.
We need an artist who can not only create expressive images, but also solve specific design and production tasks: quickly explore ideas, propose variations, and find visual solutions that can be implemented directly in the game.

Responsibilities
  • Create sketches, concepts, moodboards, key shots, paintovers, and other materials for visual exploration and further content production.
  • Work on environments, architecture, props, lighting, and the visual development of game locations.
  • Explore form, design, composition, color, and lighting solutions.
  • Create quick iterative sketches and variations to search for the artistic direction.
  • Create paintovers, callout sheets, and visual guidelines for Level Art and 3D teams.
  • Collaborate with the Art Director, Level Artists, 3D Artists, Lighting Artists, Level Designers, and Narrative Designers.
  • Support the production team with concepts and visual solutions at different stages of development.
  • Iterate on work based on art direction, feedback, and project requirements.

Requirements
  • Strong portfolio with examples of work on environments, architecture, and props.
  • Good artistic taste and strong visual awareness.
  • Deep understanding of composition, form, color, light, space, and visual storytelling.
  • Ability to quickly explore ideas through sketches, thumbnails, and variations.
  • Ability to work with art direction, receive feedback, and quickly implement changes.
  • Ability to work within deadlines and choose the appropriate level of concept detail depending on the task.
  • Understanding of how concept art is used in the game production pipeline.
  • Knowledge and understanding of the S.T.A.L.K.E.R. franchise, its visual language, atmosphere, and key world features.
  • Ukrainian language proficiency.
  • English language proficiency at B2 level.

Nice to have
  • Experience working on AAA projects.
  • Art education.
  • Experience using Blender, 3ds Max, Maya, or other 3D packages in a concept art workflow.
  • Experience with Unreal Engine.
  • Photobashing skills.
  • Ability to work with characters and creatures concepts.
  • Ability to work with VFX concepts.

Work format
  • Prague office.
  • Kyiv office.
  • Remote work from Ukraine.

See also

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