Concept Artist
Summary
Creates creatures, characters, props, and concept art for a AAA game studio, collaborating with art and design teams using industry-standard tools.
Concept Artist
We need an artist who can not only create expressive images, but also solve specific design and production tasks: quickly explore ideas, propose variations, and find visual solutions that can be implemented directly in the game.
Responsibilities
- Create sketches, concepts, moodboards, key shots, paintovers, and other materials for visual exploration and further content production.
- Work on environments, architecture, props, lighting, and the visual development of game locations.
- Explore form, design, composition, color, and lighting solutions.
- Create quick iterative sketches and variations to search for the artistic direction.
- Create paintovers, callout sheets, and visual guidelines for Level Art and 3D teams.
- Collaborate with the Art Director, Level Artists, 3D Artists, Lighting Artists, Level Designers, and Narrative Designers.
- Support the production team with concepts and visual solutions at different stages of development.
- Iterate on work based on art direction, feedback, and project requirements.
Requirements
- Strong portfolio with examples of work on environments, architecture, and props.
- Good artistic taste and strong visual awareness.
- Deep understanding of composition, form, color, light, space, and visual storytelling.
- Ability to quickly explore ideas through sketches, thumbnails, and variations.
- Ability to work with art direction, receive feedback, and quickly implement changes.
- Ability to work within deadlines and choose the appropriate level of concept detail depending on the task.
- Understanding of how concept art is used in the game production pipeline.
- Knowledge and understanding of the S.T.A.L.K.E.R. franchise, its visual language, atmosphere, and key world features.
- Ukrainian language proficiency.
- English language proficiency at B2 level.
Nice to have
- Experience working on AAA projects.
- Art education.
- Experience using Blender, 3ds Max, Maya, or other 3D packages in a concept art workflow.
- Experience with Unreal Engine.
- Photobashing skills.
- Ability to work with characters and creatures concepts.
- Ability to work with VFX concepts.
Work format
- Prague office.
- Kyiv office.
- Remote work from Ukraine.