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Développeur de logiciels III/Audio Software Developer III - Battlefield

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Audio Software Developer III – Engine Audio

The Battlefield Engine Core Audio team is looking for an engineer like you to help us take the sound of Battlefield to the next level.

As a member of Engine Core Audio, you will work with a highly technical team, developing software across multiple areas, from gameplay hooks to signal processing, content creation pipelines to platform specific optimizations.

Your work will have a strong impact on the audio team and player experience across multiple projects within the Battlefield franchise.

Responsibilities:

  • Develop and maintain game audio systems using the Frostbite engine
  • Develop and maintain audio workflows and tooling to support our audio content creators
  • Document the design, functionality, and usage of audio systems / tools, sharing knowledge with users as required
  • Contribute to the future direction of Battlefield audio technology and how the team delivers it
  • Gather feedback from users to identify areas for improvement

Skills & Requirements:

  • 5+ years of commercial software engineering experience with C++
  • Experience developing, debugging and profiling in a large multi-threaded C++ codebase
  • Commercial experience working with game audio middleware (e.g. WWise, FMOD etc.) / proprietary audio engine, or related audio technology (e.g. plugin development)
  • Strong analytical skills to troubleshoot and solve complex technical challenges
  • Ability to work with users to design, plan and implement maintainable software systems to meet their needs
  • Experience working with standard development tools (e.g. for source control, reviews, planning documentation, testing)
  • Excellent teamwork and communication skills for working in a cross-functional environment across multiple studios in different time zones
  • Native or fluent English, both spoken and written

Nice to Have

  • Experience developing C#/WPF applications
  • Experience working with game engines such as Unreal, Unity, or proprietary engines
  • Experience shipping one or more AAA games
  • Experience with development on games consoles (e.g. PS5, XBSX|S)
  • Experience in optimizing code for performance and efficiency
  • Experience using Visual Studio
  • Experience using Perforce / Git

See also

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