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Electronic Arts

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DevOps Engineer (1 year contract)

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DevOps Engineer

Development and Release Engineering is EA's Continuous Integration specialist team. We make life simpler for game creators and improve the quality of games by providing an easy to use, reliable, scalable and agile CI service that provides automated builds of EA's games.

DRE is the automation catalyst for EA game production, bringing together technical components and dependencies from partner teams to generate playable builds. We partner with Quality Verification, IT, Security, Cloud providers, Engine providers and other teams to simplify Continuous Integration for game creators.

This is a hybrid remote/in-office, partly from the Bucharest office and you will report to a Technical Director in Romania.

Responsibilities:

  • You work as a technical liaison with development teams to address build issues and improvements

  • You develop and maintain automation pipelines in our CI system (Jenkins, Azure DevOps, Gitlab pipelines)

  • You work with our internal customers on designing, prototyping and implementing automated workflows

  • You monitor automation systems and proactively respond to breakages

  • You monitor metrics to optimize automation systems

  • You manage virtual infrastructure, including deploying and monitoring VMs

Qualifications:

  • Industry Experience: 4+ years of professional experience in DevOps, Build, or Systems Engineering, with a proven track record of supporting software development lifecycles (experience in the gaming industry is a plus).

  • CI/CD Mastery: Solid experience in designing, creating, and maintaining complex CI/CD automation systems and pipelines using tools such as Jenkins, Azure DevOps, or GitLab CI.

  • Scripting & Automation: Strong scripting capabilities (e.g., Python, Groovy, PowerShell) combined with experience in Infrastructure as Code (IaC) tools (e.g., Terraform, Ansible) and containerization (Docker).

  • Collaboration & Communication: Excellent communication skills, with the ability to act as a technical liaison, debug complex build issues with game creators, and collaborate with diverse technical and business stakeholders.

Skills

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See also

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